33 lines
1.1 KiB
Python
33 lines
1.1 KiB
Python
import os
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import pygame
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class Weapon(pygame.sprite.Sprite):
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def __init__(self, player, groups):
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super().__init__(groups)
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script_dir = os.path.dirname(os.path.abspath(__file__))
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asset_path = os.path.join(
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script_dir, '..', 'assets')
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self.sprite_type = 'weapon'
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direction = player._input.status.split('_')[0]
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# Graphic
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full_path = f"{asset_path}/graphics/weapons/{player._input.combat.weapon}/{direction}.png"
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self.image = pygame.image.load(full_path).convert_alpha()
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# Sprite Placement
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if direction == 'right':
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self.rect = self.image.get_rect(
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midleft=player.rect.midright + pygame.math.Vector2(0, 16))
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elif direction == 'left':
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self.rect = self.image.get_rect(
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midright=player.rect.midleft + pygame.math.Vector2(0, 16))
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elif direction == 'down':
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self.rect = self.image.get_rect(
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midtop=player.rect.midbottom + pygame.math.Vector2(-10, 0))
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else:
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self.rect = self.image.get_rect(
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midbottom=player.rect.midtop + pygame.math.Vector2(-10, 0))
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