57 lines
2.2 KiB
Python
57 lines
2.2 KiB
Python
# game setup
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WIDTH = 1280
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HEIGHT = 720
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FPS = 60
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TILESIZE = 64
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HITBOX_OFFSET = {
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'player': (-6, -26),
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'camera': (-50, -50),
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'object': (0, -40),
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'grass': (0, -10),
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'invisible': (0, 0)
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}
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# ui
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BAR_HEIGHT = 20
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HEALTH_BAR_WIDTH = 200
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ENERGY_BAR_WIDTH = 140
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ITEM_BOX_SIZE = 80
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UI_FONT = '../Graphics/font/joystix.ttf'
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UI_FONT_SIZE = 18
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# general colors
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WATER_COLOR = '#71ddee'
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UI_BG_COLOR = '#222222'
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UI_BORDER_COLOR = '#111111'
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TEXT_COLOR = '#EEEEEE'
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# ui colors
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HEALTH_COLOR = 'red'
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ENERGY_COLOR = 'blue'
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UI_BORDER_COLOR_ACTIVE = 'gold'
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# Upgrade menu
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TEXT_COLOR_SELECTED = '#111111'
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BAR_COLOR = '#EEEEEE'
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BAR_COLOR_SELECTED = '#111111'
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UPGRADE_BG_COLOR_SELECTED = '#EEEEEE'
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# weapons
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weapon_data = {
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'sword': {'cooldown': 100, 'damage': 15,'graphic':'../Graphics/weapons/sword/full.png'},
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'lance': {'cooldown': 400, 'damage': 30,'graphic':'../Graphics/weapons/lance/full.png'},
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'axe': {'cooldown': 300, 'damage': 20, 'graphic':'../Graphics/weapons/axe/full.png'},
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'rapier':{'cooldown': 50, 'damage': 8, 'graphic':'../Graphics/weapons/rapier/full.png'},
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'sai':{'cooldown': 80, 'damage': 10, 'graphic':'../Graphics/weapons/sai/full.png'}}
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# magic
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magic_data = {
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'flame': {'strength': 5,'cost': 20,'graphic':'../Graphics/particles/flame/fire.png'},
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'heal' : {'strength': 20,'cost': 10,'graphic':'../Graphics/particles/heal/heal.png'}}
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# enemy
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monster_data = {
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'squid': {'health': 100,'exp':100,'damage':20,'attack_type': 'slash', 'attack_sound':'../Graphics/audio/attack/slash.wav', 'speed': 3, 'resistance': 3, 'attack_radius': 80, 'notice_radius': 360},
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'raccoon': {'health': 300,'exp':250,'damage':40,'attack_type': 'claw', 'attack_sound':'../Graphics/audio/attack/claw.wav','speed': 2, 'resistance': 3, 'attack_radius': 120, 'notice_radius': 400},
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'spirit': {'health': 100,'exp':110,'damage':8,'attack_type': 'thunder', 'attack_sound':'../Graphics/audio/attack/fireball.wav', 'speed': 4, 'resistance': 3, 'attack_radius': 60, 'notice_radius': 350},
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'bamboo': {'health': 70,'exp':120,'damage':6,'attack_type': 'leaf_attack', 'attack_sound':'../Graphics/audio/attack/slash.wav', 'speed': 3, 'resistance': 3, 'attack_radius': 50, 'notice_radius': 300}}
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