pneuma-pygame/old-old/Game/utils/settings.py
2023-09-03 15:58:28 +03:00

57 lines
2.2 KiB
Python

# game setup
WIDTH = 1280
HEIGHT = 720
FPS = 60
TILESIZE = 64
HITBOX_OFFSET = {
'player': (-6, -26),
'camera': (-50, -50),
'object': (0, -40),
'grass': (0, -10),
'invisible': (0, 0)
}
# ui
BAR_HEIGHT = 20
HEALTH_BAR_WIDTH = 200
ENERGY_BAR_WIDTH = 140
ITEM_BOX_SIZE = 80
UI_FONT = '../Graphics/font/joystix.ttf'
UI_FONT_SIZE = 18
# general colors
WATER_COLOR = '#71ddee'
UI_BG_COLOR = '#222222'
UI_BORDER_COLOR = '#111111'
TEXT_COLOR = '#EEEEEE'
# ui colors
HEALTH_COLOR = 'red'
ENERGY_COLOR = 'blue'
UI_BORDER_COLOR_ACTIVE = 'gold'
# Upgrade menu
TEXT_COLOR_SELECTED = '#111111'
BAR_COLOR = '#EEEEEE'
BAR_COLOR_SELECTED = '#111111'
UPGRADE_BG_COLOR_SELECTED = '#EEEEEE'
# weapons
weapon_data = {
'sword': {'cooldown': 100, 'damage': 15,'graphic':'../Graphics/weapons/sword/full.png'},
'lance': {'cooldown': 400, 'damage': 30,'graphic':'../Graphics/weapons/lance/full.png'},
'axe': {'cooldown': 300, 'damage': 20, 'graphic':'../Graphics/weapons/axe/full.png'},
'rapier':{'cooldown': 50, 'damage': 8, 'graphic':'../Graphics/weapons/rapier/full.png'},
'sai':{'cooldown': 80, 'damage': 10, 'graphic':'../Graphics/weapons/sai/full.png'}}
# magic
magic_data = {
'flame': {'strength': 5,'cost': 20,'graphic':'../Graphics/particles/flame/fire.png'},
'heal' : {'strength': 20,'cost': 10,'graphic':'../Graphics/particles/heal/heal.png'}}
# enemy
monster_data = {
'squid': {'health': 100,'exp':100,'damage':20,'attack_type': 'slash', 'attack_sound':'../Graphics/audio/attack/slash.wav', 'speed': 3, 'resistance': 3, 'attack_radius': 80, 'notice_radius': 360},
'raccoon': {'health': 300,'exp':250,'damage':40,'attack_type': 'claw', 'attack_sound':'../Graphics/audio/attack/claw.wav','speed': 2, 'resistance': 3, 'attack_radius': 120, 'notice_radius': 400},
'spirit': {'health': 100,'exp':110,'damage':8,'attack_type': 'thunder', 'attack_sound':'../Graphics/audio/attack/fireball.wav', 'speed': 4, 'resistance': 3, 'attack_radius': 60, 'notice_radius': 350},
'bamboo': {'health': 70,'exp':120,'damage':6,'attack_type': 'leaf_attack', 'attack_sound':'../Graphics/audio/attack/slash.wav', 'speed': 3, 'resistance': 3, 'attack_radius': 50, 'notice_radius': 300}}