41 lines
1.5 KiB
Python
41 lines
1.5 KiB
Python
import pygame
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class MovementHandler:
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def __init__(self, sprite_type):
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self.direction = pygame.math.Vector2()
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def move(self, speed, hitbox, obstacle_sprites, rect):
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if self.direction.magnitude() != 0:
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self.direction = self.direction.normalize()
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hitbox.x += self.direction.x * speed
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self.collision('horizontal', hitbox, obstacle_sprites)
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hitbox.y += self.direction.y * speed
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self.collision('vertical', hitbox, obstacle_sprites)
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rect.center = hitbox.center
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def collision(self, direction, hitbox, obstacle_sprites):
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if direction == 'horizontal':
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for sprite in obstacle_sprites:
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# The following works for static obstacles only
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if sprite.hitbox.colliderect(hitbox):
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# Moving Right
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if self.direction.x > 0:
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hitbox.right = sprite.hitbox.left
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# Moving Left
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if self.direction.x < 0:
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hitbox.left = sprite.hitbox.right
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if direction == 'vertical':
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for sprite in obstacle_sprites:
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# The following works for static obstacles only
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if sprite.hitbox.colliderect(hitbox):
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# Moving Down
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if self.direction.y > 0:
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hitbox.bottom = sprite.hitbox.top
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# Moving Up
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if self.direction.y < 0:
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hitbox.top = sprite.hitbox.bottom
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