pneuma-pygame/entities/components/combat.py
2023-11-14 22:44:43 +01:00

58 lines
1.7 KiB
Python

import os
import pygame
from effects.weapon_effects import Weapon
from effects.magic_effects import MagicPlayer
from configs.game.weapon_config import weapon_data
from configs.game.spell_config import magic_data
class CombatHandler:
def __init__(self, animation_player):
self.animation_player = animation_player
# Setup Combat
self.magic_player = MagicPlayer(animation_player)
self.current_attack = None
# Spell and Weapon Rotation
self.weapon_index = 0
self.weapon = list(weapon_data.keys())[self.weapon_index]
self.magic_index = 0
self.magic = list(magic_data.keys())[self.magic_index]
# Damage Timer
self.vulnerable = True
self.hurt_time = None
self.invulnerability_duration = 300
# Import Sounds
script_dir = os.path.dirname(os.path.abspath(__file__))
asset_path = os.path.join(
script_dir, '../..', 'assets', 'audio')
self.weapon_attack_sound = pygame.mixer.Sound(
f"{asset_path}/sword.wav")
self.weapon_attack_sound.set_volume(0.2)
def create_attack_sprite(self, player):
self.current_attack = Weapon(
player, [player.visible_sprites, player.attack_sprites])
def delete_attack_sprite(self):
if self.current_attack:
self.current_attack.kill()
self.current_attack = None
def create_magic_sprite(self, player, style, strength, cost):
if style == 'heal':
self.magic_player.heal(player, strength, cost, [
player.visible_sprites])
if style == 'flame':
self.magic_player.flame(
player, cost, [player.visible_sprites, player.attack_sprites])