58 lines
1.7 KiB
Python
58 lines
1.7 KiB
Python
import os
|
|
import pygame
|
|
|
|
from effects.weapon_effects import Weapon
|
|
from effects.magic_effects import MagicPlayer
|
|
|
|
from configs.game.weapon_config import weapon_data
|
|
from configs.game.spell_config import magic_data
|
|
|
|
|
|
class CombatHandler:
|
|
|
|
def __init__(self, animation_player):
|
|
|
|
self.animation_player = animation_player
|
|
|
|
# Setup Combat
|
|
self.magic_player = MagicPlayer(animation_player)
|
|
self.current_attack = None
|
|
|
|
# Spell and Weapon Rotation
|
|
self.weapon_index = 0
|
|
self.weapon = list(weapon_data.keys())[self.weapon_index]
|
|
|
|
self.magic_index = 0
|
|
self.magic = list(magic_data.keys())[self.magic_index]
|
|
|
|
# Damage Timer
|
|
self.vulnerable = True
|
|
self.hurt_time = None
|
|
self.invulnerability_duration = 300
|
|
|
|
# Import Sounds
|
|
script_dir = os.path.dirname(os.path.abspath(__file__))
|
|
asset_path = os.path.join(
|
|
script_dir, '../..', 'assets', 'audio')
|
|
|
|
self.weapon_attack_sound = pygame.mixer.Sound(
|
|
f"{asset_path}/sword.wav")
|
|
self.weapon_attack_sound.set_volume(0.2)
|
|
|
|
def create_attack_sprite(self, player):
|
|
self.current_attack = Weapon(
|
|
player, [player.visible_sprites, player.attack_sprites])
|
|
|
|
def delete_attack_sprite(self):
|
|
if self.current_attack:
|
|
self.current_attack.kill()
|
|
self.current_attack = None
|
|
|
|
def create_magic_sprite(self, player, style, strength, cost):
|
|
if style == 'heal':
|
|
self.magic_player.heal(player, strength, cost, [
|
|
player.visible_sprites])
|
|
|
|
if style == 'flame':
|
|
self.magic_player.flame(
|
|
player, cost, [player.visible_sprites, player.attack_sprites])
|