49 lines
2.2 KiB
Python
49 lines
2.2 KiB
Python
import pygame
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from utils.settings import *
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from random import randint
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class MagicPlayer:
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def __init__(self, animation_player):
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self.animation_player = animation_player
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# Sound Setup
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self.sounds = {
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'heal': pygame.mixer.Sound('../Graphics/audio/heal.wav'),
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'flame': pygame.mixer.Sound('../Graphics/audio/flame.wav')
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}
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def heal(self, player, strength, cost, groups):
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if player.energy >= cost:
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self.sounds['heal'].play()
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player.health += strength
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player.energy -= cost
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if player.health >= player.stats['health']:
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player.health = player.stats['health']
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self.animation_player.generate_particles('aura', player.rect.center, groups)
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self.animation_player.generate_particles('heal', player.rect.center + pygame.math.Vector2(0, -50), groups)
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def flame(self, player, cost, groups):
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if player.energy >= cost:
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player.energy -= cost
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self.sounds['flame'].play()
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if player.status.split('_')[0] == 'right':
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direction = pygame.math.Vector2(1,0)
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elif player.status.split('_')[0] == 'left':
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direction = pygame.math.Vector2(-1,0)
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elif player.status.split('_')[0] == 'up':
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direction = pygame.math.Vector2(0,-1)
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else:
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direction = pygame.math.Vector2(0,1)
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for i in range(1, 6):
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if direction.x:
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offset_x = direction.x * i * TILESIZE
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x = player.rect.centerx + offset_x + randint(-TILESIZE // 3, TILESIZE //3)
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y = player.rect.centery + randint(-TILESIZE // 3, TILESIZE //3)
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self.animation_player.generate_particles('flame', (x,y), groups)
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else:
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offset_y = direction.y * i * TILESIZE
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x = player.rect.centerx + randint(-TILESIZE // 3, TILESIZE //3)
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y = player.rect.centery + offset_y + randint(-TILESIZE // 3, TILESIZE //3)
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self.animation_player.generate_particles('flame', (x,y), groups)
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