pneuma-pygame/game/effects/magic_effects.py
2023-09-03 15:58:28 +03:00

49 lines
2.2 KiB
Python

import pygame
from utils.settings import *
from random import randint
class MagicPlayer:
def __init__(self, animation_player):
self.animation_player = animation_player
# Sound Setup
self.sounds = {
'heal': pygame.mixer.Sound('../Graphics/audio/heal.wav'),
'flame': pygame.mixer.Sound('../Graphics/audio/flame.wav')
}
def heal(self, player, strength, cost, groups):
if player.energy >= cost:
self.sounds['heal'].play()
player.health += strength
player.energy -= cost
if player.health >= player.stats['health']:
player.health = player.stats['health']
self.animation_player.generate_particles('aura', player.rect.center, groups)
self.animation_player.generate_particles('heal', player.rect.center + pygame.math.Vector2(0, -50), groups)
def flame(self, player, cost, groups):
if player.energy >= cost:
player.energy -= cost
self.sounds['flame'].play()
if player.status.split('_')[0] == 'right':
direction = pygame.math.Vector2(1,0)
elif player.status.split('_')[0] == 'left':
direction = pygame.math.Vector2(-1,0)
elif player.status.split('_')[0] == 'up':
direction = pygame.math.Vector2(0,-1)
else:
direction = pygame.math.Vector2(0,1)
for i in range(1, 6):
if direction.x:
offset_x = direction.x * i * TILESIZE
x = player.rect.centerx + offset_x + randint(-TILESIZE // 3, TILESIZE //3)
y = player.rect.centery + randint(-TILESIZE // 3, TILESIZE //3)
self.animation_player.generate_particles('flame', (x,y), groups)
else:
offset_y = direction.y * i * TILESIZE
x = player.rect.centerx + randint(-TILESIZE // 3, TILESIZE //3)
y = player.rect.centery + offset_y + randint(-TILESIZE // 3, TILESIZE //3)
self.animation_player.generate_particles('flame', (x,y), groups)