pneuma-pygame/Godot/addons/Todo_Manager/plugin.gd
2024-05-17 01:16:20 +02:00

286 lines
9 KiB
GDScript

@tool
extends EditorPlugin
const DockScene := preload("res://addons/Todo_Manager/UI/Dock.tscn")
const Dock := preload("res://addons/Todo_Manager/Dock.gd")
const Todo := preload("res://addons/Todo_Manager/todo_class.gd")
const TodoItem := preload("res://addons/Todo_Manager/todoItem_class.gd")
var _dockUI : Dock
class TodoCacheValue:
var todos: Array
var last_modified_time: int
func _init(todos: Array, last_modified_time: int):
self.todos = todos
self.last_modified_time = last_modified_time
var todo_cache : Dictionary # { key: script_path, value: TodoCacheValue }
var remove_queue : Array
var combined_pattern : String
var cased_patterns : Array[String]
var refresh_lock := false # makes sure _on_filesystem_changed only triggers once
func _enter_tree() -> void:
_dockUI = DockScene.instantiate() as Control
add_control_to_bottom_panel(_dockUI, "TODO")
get_editor_interface().get_resource_filesystem().connect("filesystem_changed",
_on_filesystem_changed)
get_editor_interface().get_file_system_dock().connect("file_removed", queue_remove)
get_editor_interface().get_script_editor().connect("editor_script_changed",
_on_active_script_changed)
_dockUI.plugin = self
combined_pattern = combine_patterns(_dockUI.patterns)
find_tokens_from_path(find_scripts())
_dockUI.build_tree()
func _exit_tree() -> void:
_dockUI.create_config_file()
remove_control_from_bottom_panel(_dockUI)
_dockUI.free()
func queue_remove(file: String):
for i in _dockUI.todo_items.size() - 1:
if _dockUI.todo_items[i].script_path == file:
_dockUI.todo_items.remove_at(i)
func find_tokens_from_path(scripts: Array[String]) -> void:
for script_path in scripts:
var file := FileAccess.open(script_path, FileAccess.READ)
var contents := file.get_as_text()
if script_path.ends_with(".tscn"):
handle_built_in_scripts(contents, script_path)
else:
find_tokens(contents, script_path)
func handle_built_in_scripts(contents: String, resource_path: String):
var s := contents.split("sub_resource type=\"GDScript\"")
if s.size() <= 1:
return
for i in range(1, s.size()):
var script_components := s[i].split("script/source")
var script_name = script_components[0].substr(5, 14)
find_tokens(script_components[1], resource_path + "::" + script_name)
func find_tokens(text: String, script_path: String) -> void:
var cached_todos = get_cached_todos(script_path)
if cached_todos.size() != 0:
# var i := 0
# for todo_item in _dockUI.todo_items:
# if todo_item.script_path == script_path:
# _dockUI.todo_items.remove_at(i)
# i += 1
var todo_item := TodoItem.new(script_path, cached_todos)
_dockUI.todo_items.append(todo_item)
else:
var regex = RegEx.new()
# if regex.compile("#\\s*\\bTODO\\b.*|#\\s*\\bHACK\\b.*") == OK:
if regex.compile(combined_pattern) == OK:
var result : Array[RegExMatch] = regex.search_all(text)
if result.is_empty():
for i in _dockUI.todo_items.size():
if _dockUI.todo_items[i].script_path == script_path:
_dockUI.todo_items.remove_at(i)
return # No tokens found
var match_found : bool
var i := 0
for todo_item in _dockUI.todo_items:
if todo_item.script_path == script_path:
match_found = true
var updated_todo_item := update_todo_item(todo_item, result, text, script_path)
_dockUI.todo_items.remove_at(i)
_dockUI.todo_items.insert(i, updated_todo_item)
break
i += 1
if !match_found:
_dockUI.todo_items.append(create_todo_item(result, text, script_path))
func create_todo_item(regex_results: Array[RegExMatch], text: String, script_path: String) -> TodoItem:
var todo_item = TodoItem.new(script_path, [])
todo_item.script_path = script_path
var last_line_number := 0
var lines := text.split("\n")
for r in regex_results:
var new_todo : Todo = create_todo(r.get_string(), script_path)
new_todo.line_number = get_line_number(r.get_string(), text, last_line_number)
# GD Multiline comment
var trailing_line := new_todo.line_number
var should_break = false
while trailing_line < lines.size() and lines[trailing_line].dedent().begins_with("#"):
for other_r in regex_results:
if lines[trailing_line] in other_r.get_string():
should_break = true
break
if should_break:
break
new_todo.content += "\n" + lines[trailing_line]
trailing_line += 1
last_line_number = new_todo.line_number
todo_item.todos.append(new_todo)
cache_todos(todo_item.todos, script_path)
return todo_item
func update_todo_item(todo_item: TodoItem, regex_results: Array[RegExMatch], text: String, script_path: String) -> TodoItem:
todo_item.todos.clear()
var lines := text.split("\n")
for r in regex_results:
var new_todo : Todo = create_todo(r.get_string(), script_path)
new_todo.line_number = get_line_number(r.get_string(), text)
# GD Multiline comment
var trailing_line := new_todo.line_number
var should_break = false
while trailing_line < lines.size() and lines[trailing_line].dedent().begins_with("#"):
for other_r in regex_results:
if lines[trailing_line] in other_r.get_string():
should_break = true
break
if should_break:
break
new_todo.content += "\n" + lines[trailing_line]
trailing_line += 1
todo_item.todos.append(new_todo)
return todo_item
func get_line_number(what: String, from: String, start := 0) -> int:
what = what.split('\n')[0] # Match first line of multiline C# comments
var temp_array := from.split('\n')
var lines := Array(temp_array)
var line_number# = lines.find(what) + 1
for i in range(start, lines.size()):
if what in lines[i]:
line_number = i + 1 # +1 to account of 0-based array vs 1-based line numbers
break
else:
line_number = 0 # This is an error
return line_number
func _on_filesystem_changed() -> void:
if !refresh_lock:
if _dockUI.auto_refresh:
refresh_lock = true
_dockUI.get_node("Timer").start()
rescan_files(false)
func find_scripts() -> Array[String]:
var scripts : Array[String]
var directory_queue : Array[String]
var dir := DirAccess.open("res://")
if dir.get_open_error() == OK:
get_dir_contents(dir, scripts, directory_queue)
else:
printerr("TODO_Manager: There was an error during find_scripts()")
while not directory_queue.is_empty():
if dir.change_dir(directory_queue[0]) == OK:
get_dir_contents(dir, scripts, directory_queue)
else:
printerr("TODO_Manager: There was an error at: " + directory_queue[0])
directory_queue.pop_front()
return scripts
func cache_todos(todos: Array, script_path: String) -> void:
var last_modified_time = FileAccess.get_modified_time(script_path)
todo_cache[script_path] = TodoCacheValue.new(todos, last_modified_time)
func get_cached_todos(script_path: String) -> Array:
if todo_cache.has(script_path) and !script_path.contains("tscn::"):
var cached_value: TodoCacheValue = todo_cache[script_path]
if cached_value.last_modified_time == FileAccess.get_modified_time(script_path):
return cached_value.todos
return []
func get_dir_contents(dir: DirAccess, scripts: Array[String], directory_queue: Array[String]) -> void:
dir.include_navigational = false
dir.include_hidden = false
dir.list_dir_begin()
var file_name : String = dir.get_next()
while file_name != "":
if dir.current_is_dir():
if file_name == ".import" or file_name == ".mono": # Skip .import folder which should never have scripts
pass
else:
directory_queue.append(dir.get_current_dir().path_join(file_name))
else:
if file_name.ends_with(".gd") or file_name.ends_with(".cs") \
or file_name.ends_with(".c") or file_name.ends_with(".cpp") or file_name.ends_with(".h") \
or ((file_name.ends_with(".tscn") and _dockUI.builtin_enabled)):
scripts.append(dir.get_current_dir().path_join(file_name))
file_name = dir.get_next()
func rescan_files(clear_cache: bool) -> void:
_dockUI.todo_items.clear()
if clear_cache:
todo_cache.clear()
combined_pattern = combine_patterns(_dockUI.patterns)
find_tokens_from_path(find_scripts())
_dockUI.build_tree()
func combine_patterns(patterns: Array) -> String:
# Case Sensitivity
cased_patterns = []
for pattern in patterns:
if pattern[2] == _dockUI.CASE_INSENSITIVE:
cased_patterns.append(pattern[0].insert(0, "((?i)") + ")")
else:
cased_patterns.append("(" + pattern[0] + ")")
if patterns.size() == 1:
return cased_patterns[0]
else:
var pattern_string := "((\\/\\*)|(#|\\/\\/))\\s*("
for i in range(patterns.size()):
if i == 0:
pattern_string += cased_patterns[i]
else:
pattern_string += "|" + cased_patterns[i]
pattern_string += ")(?(2)[\\s\\S]*?\\*\\/|.*)"
return pattern_string
func create_todo(todo_string: String, script_path: String) -> Todo:
var todo := Todo.new()
var regex = RegEx.new()
for pattern in cased_patterns:
if regex.compile(pattern) == OK:
var result : RegExMatch = regex.search(todo_string)
if result:
todo.pattern = pattern
todo.title = result.strings[0]
else:
continue
else:
printerr("Error compiling " + pattern)
todo.content = todo_string
todo.script_path = script_path
return todo
func _on_active_script_changed(script) -> void:
if _dockUI:
if _dockUI.tabs.current_tab == 1:
_dockUI.build_tree()