30 lines
760 B
Python
30 lines
760 B
Python
import pygame
|
|
|
|
from configs.system.window_config import TILESIZE,\
|
|
HITBOX_OFFSET
|
|
|
|
|
|
class Terrain(pygame.sprite.Sprite):
|
|
|
|
def __init__(self,
|
|
position,
|
|
groups,
|
|
sprite_type,
|
|
surface=pygame.Surface((TILESIZE, TILESIZE))
|
|
):
|
|
|
|
super().__init__(groups)
|
|
|
|
self.sprite_type = sprite_type
|
|
|
|
self.position = position
|
|
|
|
self.image = surface
|
|
|
|
if sprite_type == 'object':
|
|
# Offset
|
|
self.rect = self.image.get_rect(
|
|
topleft=(position[0], position[1] - TILESIZE))
|
|
else:
|
|
self.rect = self.image.get_rect(topleft=position)
|
|
self.hitbox = self.rect.inflate(HITBOX_OFFSET[sprite_type])
|