import random import torch as T import numpy as np import matplotlib.pyplot as plt from game import Game from tqdm import tqdm from os import environ environ['PYGAME_HIDE_SUPPORT_PROMPT'] = '1' random.seed(1) np.random.seed(1) T.manual_seed(1) n_episodes = 2000 game_len = 5000 figure_file = 'plots/score_sp.png' game = Game() agent_list = [game.level.player_sprites[0].agent] score_history = np.zeros(shape=(game.max_num_players, n_episodes)) best_score = np.zeros(game.max_num_players) avg_score = np.zeros(game.max_num_players) for i in tqdm(range(n_episodes)): # TODO: Make game.level.reset_map() so we don't __init__ everything all the time (such a waste) if i != 0: game.level.__init__(reset=True) # TODO: Make game.level.reset_map() so we don't pull out and load the agent every time (There is -definitevly- a better way) for player in game.level.player_sprites: player.stats.exp = score_history[player.player_id][i-1] player.agent = agent_list[0] agent_list = [game.level.player_sprites[0].agent] for j in range(game_len): if not game.level.done: game.run() game.calc_score() for player in game.level.player_sprites: if player.is_dead(): agent_list[0] = player.agent player.kill() # if (j == game_len-1 or game.level.done) and game.level.enemy_sprites != []: # for player in game.level.player_sprites: # for enemy in game.level.enemy_sprites: # player.stats.exp *= .95 for player in game.level.player_sprites: if not player.is_dead(): agent_list[0] = player.agent exp_points = player.stats.exp score_history[player.player_id][i] = exp_points avg_score[player.player_id] = np.mean( score_history[player.player_id]) if np.mean(avg_score) > np.mean(best_score): best_score = avg_score print("Saving models for agent...") player.agent.save_models( actr_chkpt="player_actor", crtc_chkpt="player_critic") print("Models saved ...\n") print( f"\nAverage score: {np.mean(avg_score)}\nBest score: {np.mean(best_score)}") plt.plot(score_history) plt.savefig(figure_file) game.quit() plt.show()