import pygame import sys from utils.settings import * from utils.debug import debug from level import Level class Game: def __init__(self): pygame.init() self.screen = pygame.display.set_mode((WIDTH, HEIGHT)) pygame.display.set_caption('Pneuma') self.clock = pygame.time.Clock() self.level = Level() # # Sound # main_sound = pygame.mixer.Sound('../Graphics/audio/main.ogg') # main_sound.set_volume(0.4) # main_sound.play(loops = -1) def run(self): for event in pygame.event.get(): if event.type == pygame.QUIT: pygame.quit() sys.exit() if event.type == pygame.KEYDOWN: if event.key == pygame.K_m: self.level.toggle_menu() self.screen.fill(WATER_COLOR) self.level.run() pygame.display.update() self.clock.tick(FPS) if __name__ == '__main__': game = Game() while True: game.run()