import pygame pygame.init() font = pygame.font.Font(None,30) def debug(info, y =10, x = 10): display_surface = pygame.display.get_surface() debug_surf = font.render(str(info), True, 'White') debug_rect = debug_surf.get_rect(topleft = (x,y)) pygame.draw.rect(display_surface, 'Black', debug_rect) display_surface.blit(debug_surf, debug_rect)