import pygame class Weapon(pygame.sprite.Sprite): def __init__(self, player, groups): super().__init__(groups) self.sprite_type = 'weapon' direction = player.status.split('_')[0] # Graphic full_path = f"../Graphics/weapons/{player.weapon}/{direction}.png" self.image = pygame.image.load(full_path).convert_alpha() # Sprite Placement if direction == 'right': self.rect = self.image.get_rect(midleft = player.rect.midright + pygame.math.Vector2(0, 16)) elif direction == 'left': self.rect = self.image.get_rect(midright = player.rect.midleft + pygame.math.Vector2(0, 16)) elif direction == 'down': self.rect = self.image.get_rect(midtop = player.rect.midbottom + pygame.math.Vector2(-10, 0)) else: self.rect = self.image.get_rect(midbottom = player.rect.midtop + pygame.math.Vector2(-10, 0))