import os import pygame from utils.resource_loader import import_folder from random import choice class AnimationPlayer: def __init__(self): script_dir = os.path.dirname(os.path.abspath(__file__)) asset_path = os.path.join( script_dir, '..', 'assets') self.frames = { # magic 'flame': import_folder(f'{asset_path}/graphics/particles/flame/frames'), 'aura': import_folder(f'{asset_path}/graphics/particles/aura'), 'heal': import_folder(f'{asset_path}/graphics/particles/heal/frames'), # attacks 'claw': import_folder(f'{asset_path}/graphics/particles/claw'), 'slash': import_folder(f'{asset_path}/graphics/particles/slash'), 'sparkle': import_folder(f'{asset_path}/graphics/particles/sparkle'), 'leaf_attack': import_folder(f'{asset_path}/graphics/particles/leaf_attack'), 'thunder': import_folder(f'{asset_path}/graphics/particles/thunder'), # monster deaths 'squid': import_folder(f'{asset_path}/graphics/particles/smoke_orange'), 'raccoon': import_folder(f'{asset_path}/graphics/particles/raccoon'), 'spirit': import_folder(f'{asset_path}/graphics/particles/nova'), 'bamboo': import_folder(f'{asset_path}/graphics/particles/bamboo'), # leafs 'leaf': ( import_folder(f'{asset_path}/graphics/particles/leaf1'), import_folder(f'{asset_path}/graphics/particles/leaf2'), import_folder(f'{asset_path}/graphics/particles/leaf3'), import_folder(f'{asset_path}/graphics/particles/leaf4'), import_folder(f'{asset_path}/graphics/particles/leaf5'), import_folder(f'{asset_path}/graphics/particles/leaf6'), self.reflect_images(import_folder( f'{asset_path}/graphics/particles/leaf1')), self.reflect_images(import_folder( f'{asset_path}/graphics/particles/leaf2')), self.reflect_images(import_folder( f'{asset_path}/graphics/particles/leaf3')), self.reflect_images(import_folder( f'{asset_path}/graphics/particles/leaf4')), self.reflect_images(import_folder( f'{asset_path}/graphics/particles/leaf5')), self.reflect_images(import_folder( f'{asset_path}/graphics/particles/leaf6')) ) } def reflect_images(self, frames): new_frames = [] for frame in frames: flipped_frame = pygame.transform.flip(frame, True, False) new_frames.append(flipped_frame) return new_frames def create_grass_particles(self, position, groups): animation_frames = choice(self.frames['leaf']) ParticleEffect(position, animation_frames, groups) def generate_particles(self, animation_type, position, groups): animation_frames = self.frames[animation_type] ParticleEffect(position, animation_frames, groups) class ParticleEffect(pygame.sprite.Sprite): def __init__(self, position, animation_frames, groups): super().__init__(groups) self.frame_index = 0 self.animation_speed = 0.15 self.frames = animation_frames self.image = self.frames[self.frame_index] self.rect = self.image.get_rect(center=position) self.sprite_type = 'magic' def animate(self): self.frame_index += self.animation_speed if self.frame_index >= len(self.frames): self.kill() else: self.image = self.frames[int(self.frame_index)] def update(self): self.animate()