import os import pygame from configs.game.monster_config import monster_data class AudioHandler: def __init__(self, sprite_type, monster_name=None): script_dir = os.path.dirname(os.path.abspath(__file__)) asset_path = os.path.join( script_dir, '../../..', 'assets', 'audio') if sprite_type == 'player': pass elif sprite_type == 'enemy': # Sounds self.attack_sound = pygame.mixer.Sound( monster_data[monster_name]['attack_sound']) self.death_sound = pygame.mixer.Sound( f'{asset_path}/death.wav') self.hit_sound = pygame.mixer.Sound(f'{asset_path}/hit.wav') self.death_sound.set_volume(0.2) self.hit_sound.set_volume(0.2) self.attack_sound.set_volume(0.2)