import pygame import random from utils.settings import * from utils.support import import_folder class Camera(pygame.sprite.Sprite): def __init__(self, position, groups): super().__init__(groups) self.sprite_type = 'camera' self.image = pygame.image.load('../Graphics/graphics/camera.png').convert_alpha() self.rect = self.image.get_rect(topleft = position) self.hitbox = self.rect.inflate(HITBOX_OFFSET[self.sprite_type]) # Stats self.exp = -1 # This prints OBSERVER in the UI self.speed = 10 # Speed for moving around #Movement self.direction = pygame.math.Vector2() def input(self): keys = pygame.key.get_pressed() # Movement Input if keys[pygame.K_w]: self.direction.y = -1 self.status = 'up' self.can_move = False elif keys[pygame.K_s]: self.direction.y = 1 self.status = 'down' self.can_move = False else: self.direction.y = 0 if keys[pygame.K_a]: self.direction.x = -1 self.status = 'left' self.can_move = False elif keys[pygame.K_d]: self.direction.x = 1 self.status = 'right' self.can_move = False else: self.direction.x = 0 def move(self, speed): if self.direction.magnitude() != 0: self.direction = self.direction.normalize() self.hitbox.x += self.direction.x * speed self.hitbox.y += self.direction.y * speed self.rect.center = self.hitbox.center def update(self): self.input() self.move(self.speed)