import pygame pygame.init() font = pygame.font.Font(None, 30) def debug(info, y=10, x=10): display_surface = pygame.display.get_surface() debug_surf = font.render(str(info), True, 'White') debug_rect = debug_surf.get_rect(topleft=(x, y)) pygame.draw.rect(display_surface, 'Black', debug_rect) display_surface.blit(debug_surf, debug_rect)