import pygame import sys from level.level import Level from configs.system.window_config import WIDTH, HEIGHT, WATER_COLOR, FPS class Game: def __init__(self, n_players): pygame.init() self.screen = pygame.display.set_mode( (WIDTH, HEIGHT)) # , pygame.HIDDEN) pygame.display.set_caption('Pneuma') img = pygame.image.load('assets/graphics/icon.png') pygame.display.set_icon(img) self.clock = pygame.time.Clock() self.level = Level(n_players) self.max_num_players = len(self.level.player_sprites) def calc_score(self): self.scores = [0 for _ in range(self.max_num_players)] for player in self.level.player_sprites: self.scores[player.player_id] = player.stats.exp def run(self): for event in pygame.event.get(): if event.type == pygame.QUIT: self.quit() if event.type == pygame.KEYDOWN: if event.key == pygame.K_m: self.level.toggle_menu() self.level.observer.update() self.screen.fill(WATER_COLOR) self.level.run() pygame.display.update() self.clock.tick(FPS) def quit(self): pygame.quit() sys.exit()