import os import pygame from utils.resource_loader import import_assets class Weapon(pygame.sprite.Sprite): def __init__(self, player, groups): super().__init__(groups) self.sprite_type = 'weapon' direction = player._input.status.split('_')[0] # Graphic self.image = pygame.image.load(import_assets(os.path.join( 'graphics', 'weapons', player._input.combat.weapon, f"{direction}.png")) ).convert_alpha() # Sprite Placement if direction == 'right': self.rect = self.image.get_rect( midleft=player.animation.rect.midright + pygame.math.Vector2(0, 16)) elif direction == 'left': self.rect = self.image.get_rect( midright=player.animation.rect.midleft + pygame.math.Vector2(0, 16)) elif direction == 'down': self.rect = self.image.get_rect( midtop=player.animation.rect.midbottom + pygame.math.Vector2(-10, 0)) else: self.rect = self.image.get_rect( midbottom=player.animation.rect.midtop + pygame.math.Vector2(-10, 0))