import os os.environ['PYGAME_HIDE_SUPPORT_PROMPT'] = "hide" import sys import pygame from level import Level from configs.system.window_config import WIDTH,\ HEIGHT,\ WATER_COLOR,\ FPS class Game: def __init__(self, show_pg=False, n_players=1,): print(f"Initializing Pneuma with {n_players} player(s).\ \nShowing PyGame screen: {'True' if show_pg else 'False'}") pygame.init() if show_pg: self.screen = pygame.display.set_mode( (WIDTH, HEIGHT) ) else: self.screen = pygame.display.set_mode( (WIDTH, HEIGHT), pygame.HIDDEN ) pygame.display.set_caption("Pneuma") img = pygame.image.load(os.path.join('assets', 'graphics', 'icon.png')) pygame.display.set_icon(img) self.level = Level(n_players) def run(self): self.clock = pygame.time.Clock() for event in pygame.event.get(): if event.type == pygame.QUIT: self.quit() elif event.type == pygame.KEYDOWN: if event.key == pygame.K_m: self.level.pause() self.screen.fill(WATER_COLOR) self.level.run('observer', self.clock.get_fps()) pygame.display.update() self.clock.tick(FPS) def quit(self): pygame.quit() sys.exit()