### Localised READMEs - [简体中文](READMECN.md) (Simplified Chinese) # TODO Manager ![example_image](https://github.com/OrigamiDev-Pete/TODO_Manager/blob/main/addons/Todo_Manager/doc/images/example1.png) ## Simple and flexible - Supports GDScript, C# and GDNative - Seamlessly integrated into the Godot dock - Lenient syntax. Write TODOs that suit your style - Quickly jump to lines and launch external editors ## Customizable ![settings_example](https://github.com/OrigamiDev-Pete/TODO_Manager/blob/main/addons/Todo_Manager/doc/images/example2.png) - Add your own RegEx patterns - Set colours to your liking ## Installation ### Method 1 (Godot Asset Library) The most simple way to get started using TODO Manager is to use Godot's inbuilt Asset Library to install the plugin into your project. #### Step 1 Find TODO Manager in the Godot Asset Library. ![AssetLib image](https://github.com/OrigamiDev-Pete/TODO_Manager/blob/main/addons/Todo_Manager/doc/images/Instruct1.png) #### Step 2 Install the package. You may want to untick the /doc folder at this point as it is not necessary for the functions of the plugin. ![Filestrcture image](https://github.com/OrigamiDev-Pete/TODO_Manager/blob/main/addons/Todo_Manager/doc/images/Instruct3.png) #### Step 4 Enable the plugin in the project settings. ![Project image](https://github.com/OrigamiDev-Pete/TODO_Manager/blob/main/addons/Todo_Manager/doc/images/Instruct4.png) ### Method 2 (GitHub) #### Step 1 Click Download ZIP from the 'Code' dropdown. ![GitHub image](https://github.com/OrigamiDev-Pete/TODO_Manager/blob/main/addons/Todo_Manager/doc/images/Instruct5.png) #### Step 2 - Unzip the file and add it into your project folder. Make sure 'addons' is a subdirectory of res:// - DO NOT change the name of the 'addons' or 'Todo_Manager' folders as this will break the saving and loading of your settings. #### Step 3 Enable the plugin in the project settings. ![Project image](https://github.com/OrigamiDev-Pete/TODO_Manager/blob/main/addons/Todo_Manager/doc/images/Instruct4.png)