Fixed enemy notice radious

This commit is contained in:
Vasilis Valatsos 2024-03-24 10:54:42 +01:00
parent 46553f0323
commit e45b2fb914

View file

@ -6,8 +6,8 @@ monster_data = {
'attack_type': 'slash',
'speed': 3,
'knockback': 20,
'attack_radius': 50,
'notice_radius': 100},
'attack_radius': 100,
'notice_radius': 200},
'raccoon': {'id': 2,
'health': 1,
@ -16,8 +16,8 @@ monster_data = {
'attack_type': 'claw',
'speed': 2,
'knockback': 10,
'attack_radius': 50,
'notice_radius': 80},
'attack_radius': 100,
'notice_radius': 180},
'spirit': {'id': 3,
'health': 1,
@ -26,8 +26,8 @@ monster_data = {
'attack_type': 'thunder',
'speed': 4,
'knockback': 20,
'attack_radius': 50,
'notice_radius': 120},
'attack_radius': 100,
'notice_radius': 220},
'bamboo': {'id': 4,
'health': 1,
@ -36,6 +36,6 @@ monster_data = {
'attack_type': 'leaf_attack',
'speed': 3,
'knockback': 20,
'attack_radius': 50,
'notice_radius': 100}
'attack_radius': 100,
'notice_radius': 300}
}