fixed three bugs
BIN
agents/saved_models/A1
Normal file
BIN
agents/saved_models/C1
Normal file
|
@ -17,12 +17,12 @@ class MagicPlayer:
|
|||
player.stats.health = player.stats.stats['health']
|
||||
self.animation_player.generate_particles(
|
||||
'aura',
|
||||
player.rect.center,
|
||||
player.animation.rect.center,
|
||||
groups)
|
||||
|
||||
self.animation_player.generate_particles(
|
||||
'heal',
|
||||
player.rect.center + pygame.math.Vector2(0, -50),
|
||||
player.animation.rect.center + pygame.math.Vector2(0, -50),
|
||||
groups)
|
||||
|
||||
def flame(self, player, cost, groups):
|
||||
|
@ -41,17 +41,17 @@ class MagicPlayer:
|
|||
for i in range(1, 6):
|
||||
if direction.x:
|
||||
offset_x = direction.x * i * TILESIZE
|
||||
x = player.rect.centerx + offset_x + \
|
||||
x = player.animation.rect.centerx + offset_x + \
|
||||
randint(-TILESIZE // 3, TILESIZE // 3)
|
||||
y = player.rect.centery + \
|
||||
y = player.animation.rect.centery + \
|
||||
randint(-TILESIZE // 3, TILESIZE // 3)
|
||||
self.animation_player.generate_particles(
|
||||
'flame', (x, y), groups)
|
||||
else:
|
||||
offset_y = direction.y * i * TILESIZE
|
||||
x = player.rect.centerx + \
|
||||
x = player.animation.rect.centerx + \
|
||||
randint(-TILESIZE // 3, TILESIZE // 3)
|
||||
y = player.rect.centery + offset_y + \
|
||||
y = player.animation.rect.centery + offset_y + \
|
||||
randint(-TILESIZE // 3, TILESIZE // 3)
|
||||
self.animation_player.generate_particles(
|
||||
'flame', (x, y), groups)
|
||||
|
|
|
@ -23,13 +23,13 @@ class Weapon(pygame.sprite.Sprite):
|
|||
# Sprite Placement
|
||||
if direction == 'right':
|
||||
self.rect = self.image.get_rect(
|
||||
midleft=player.rect.midright + pygame.math.Vector2(0, 16))
|
||||
midleft=player.animation.rect.midright + pygame.math.Vector2(0, 16))
|
||||
elif direction == 'left':
|
||||
self.rect = self.image.get_rect(
|
||||
midright=player.rect.midleft + pygame.math.Vector2(0, 16))
|
||||
midright=player.animation.rect.midleft + pygame.math.Vector2(0, 16))
|
||||
elif direction == 'down':
|
||||
self.rect = self.image.get_rect(
|
||||
midtop=player.rect.midbottom + pygame.math.Vector2(-10, 0))
|
||||
midtop=player.animation.rect.midbottom + pygame.math.Vector2(-10, 0))
|
||||
else:
|
||||
self.rect = self.image.get_rect(
|
||||
midbottom=player.rect.midtop + pygame.math.Vector2(-10, 0))
|
||||
midbottom=player.animation.rect.midtop + pygame.math.Vector2(-10, 0))
|
||||
|
|
|
@ -198,11 +198,11 @@ class Player(pygame.sprite.Sprite):
|
|||
else:
|
||||
return False
|
||||
|
||||
def update(self):
|
||||
def agent_update(self):
|
||||
|
||||
if not self.is_dead():
|
||||
# Get the current state
|
||||
self.get_current_state()
|
||||
|
||||
# Choose action based on current state
|
||||
action, probs, value\
|
||||
= self.agent.choose_action(self.state_features)
|
||||
|
@ -215,12 +215,17 @@ class Player(pygame.sprite.Sprite):
|
|||
self.animation.rect,
|
||||
self)
|
||||
|
||||
self.score = self.stats.exp
|
||||
self.agent.remember(self.state_features, action,
|
||||
probs, value, self.stats.exp, self.is_dead())
|
||||
|
||||
self.get_current_state()
|
||||
|
||||
def update(self):
|
||||
|
||||
if not self.is_dead():
|
||||
|
||||
self.agent_update()
|
||||
|
||||
# Cooldowns and Regen
|
||||
self.stats.health_recovery()
|
||||
self.stats.energy_recovery()
|
||||
|
@ -232,6 +237,4 @@ class Player(pygame.sprite.Sprite):
|
|||
self.get_status()
|
||||
self.animation.animate(
|
||||
self._input.status, self._input.combat.vulnerable)
|
||||
self.image = self.animation.image
|
||||
self.rect = self.animation.rect
|
||||
self._input.cooldowns(self._input.combat.vulnerable)
|
||||
|
|
Before Width: | Height: | Size: 21 KiB After Width: | Height: | Size: 23 KiB |
Before Width: | Height: | Size: 23 KiB After Width: | Height: | Size: 23 KiB |
Before Width: | Height: | Size: 21 KiB After Width: | Height: | Size: 21 KiB |
Before Width: | Height: | Size: 21 KiB After Width: | Height: | Size: 22 KiB |
11
pneuma.py
|
@ -203,8 +203,10 @@ if __name__ == "__main__":
|
|||
|
||||
# Check for new best score
|
||||
if player.stats.exp > best_score[player.player_id]:
|
||||
print(f"\nNew best score:\t {player.stats.exp}\
|
||||
\nOld best score: \t {best_score[player.player_id]}")
|
||||
print(f"\nNew best score for player {player.player_id}:\
|
||||
{player.stats.exp}\
|
||||
\nOld best score for player {player.player_id}: \
|
||||
{best_score[player.player_id]}")
|
||||
|
||||
best_score[player.player_id] = player.stats.exp
|
||||
|
||||
|
@ -223,8 +225,7 @@ if __name__ == "__main__":
|
|||
|
||||
# End of training session
|
||||
print("End of episodes.\
|
||||
\n Exiting game...")
|
||||
game.quit()
|
||||
\nExiting game...")
|
||||
|
||||
plt.figure()
|
||||
plt.title("Player Performance")
|
||||
|
@ -261,4 +262,4 @@ if __name__ == "__main__":
|
|||
for total in total_loss:
|
||||
plt.plot(total)
|
||||
plt.savefig(f"{figure_folder}/total_loss.png")
|
||||
plt.show()
|
||||
game.quit()
|
||||
|
|