pneuma-pygame/utils/debug.py

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import pygame
pygame.init()
font = pygame.font.Font(None, 30)
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def debug(info, y=10, x=10):
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display_surface = pygame.display.get_surface()
debug_surf = font.render(str(info), True, 'White')
debug_rect = debug_surf.get_rect(topleft=(x, y))
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pygame.draw.rect(display_surface, 'Black', debug_rect)
display_surface.blit(debug_surf, debug_rect)