pneuma-pygame/single-agent.py

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import random
import torch as T
import numpy as np
import matplotlib.pyplot as plt
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from game import Game
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from tqdm import tqdm
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from os import environ
environ['PYGAME_HIDE_SUPPORT_PROMPT'] = '1'
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random.seed(1)
np.random.seed(1)
T.manual_seed(1)
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n_episodes = 1000
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game_len = 5000
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figure_file = 'plots/score_sp.png'
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game = Game()
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agent = game.level.player_sprites[0].agent
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score_history = np.zeros(shape=(game.max_num_players, n_episodes))
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best_score = np.zeros(game.max_num_players)
avg_score = np.zeros(game.max_num_players)
for i in tqdm(range(n_episodes)):
# TODO: Make game.level.reset_map() so we don't __init__ everything all the time (such a waste)
if i != 0:
game.level.__init__(reset=True)
# TODO: Make game.level.reset_map() so we don't pull out and load the agent every time (There is -definitevly- a better way)
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for player in game.level.player_sprites:
player.stats.exp = score_history[player.player_id][i-1]
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player.agent = agent
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for j in tqdm(range(game_len)):
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if not game.level.done:
game.run()
game.calc_score()
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for player in game.level.player_sprites:
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if player.is_dead():
player.kill()
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# if (j == game_len-1 or game.level.done) and game.level.enemy_sprites != []:
# for player in game.level.player_sprites:
# for enemy in game.level.enemy_sprites:
# player.stats.exp *= .95
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for player in game.level.player_sprites:
exp_points = player.stats.exp
score_history[player.player_id][i] = exp_points
avg_score[player.player_id] = np.mean(
score_history[player.player_id])
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if np.mean(avg_score) > np.mean(best_score):
best_score = avg_score
print("Saving models for agent...")
player.agent.save_models(
actr_chkpt="player_actor", crtc_chkpt="player_critic")
print("Models saved ...\n")
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print(
f"\nAverage score: {np.mean(avg_score)}\nBest score: {np.mean(best_score)}")
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plt.plot(score_history)
plt.savefig(figure_file)
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game.quit()
plt.show()