pneuma-pygame/single-agent.py

81 lines
2.2 KiB
Python
Raw Normal View History

2023-11-23 15:37:02 +00:00
import random
import torch as T
import numpy as np
import matplotlib.pyplot as plt
2023-11-19 03:27:47 +00:00
from game import Game
2023-11-17 02:19:03 +00:00
from tqdm import tqdm
2023-11-19 03:27:47 +00:00
from os import environ
environ['PYGAME_HIDE_SUPPORT_PROMPT'] = '1'
2023-11-23 15:37:02 +00:00
random.seed(1)
np.random.seed(1)
T.manual_seed(1)
2023-11-24 14:31:01 +00:00
n_episodes = 2000
2023-11-24 13:55:04 +00:00
game_len = 5000
2023-11-17 02:19:03 +00:00
2023-11-24 14:31:01 +00:00
figure_file = 'plots/score_sp.png'
2023-11-17 02:19:03 +00:00
2023-11-23 15:37:02 +00:00
game = Game()
2023-11-24 14:40:34 +00:00
agent_list = [game.level.player_sprites[0].agent]
2023-11-23 15:37:02 +00:00
2023-11-24 14:31:01 +00:00
score_history = np.zeros(shape=(game.max_num_players, n_episodes))
2023-11-23 15:37:02 +00:00
best_score = np.zeros(game.max_num_players)
avg_score = np.zeros(game.max_num_players)
for i in tqdm(range(n_episodes)):
# TODO: Make game.level.reset_map() so we don't __init__ everything all the time (such a waste)
if i != 0:
game.level.__init__(reset=True)
# TODO: Make game.level.reset_map() so we don't pull out and load the agent every time (There is -definitevly- a better way)
2023-11-24 14:40:34 +00:00
for player in game.level.player_sprites:
player.stats.exp = score_history[player.player_id][i-1]
player.agent = agent_list[0]
2023-11-24 14:31:01 +00:00
2023-11-24 14:40:34 +00:00
agent_list = [game.level.player_sprites[0].agent]
2023-11-23 15:37:02 +00:00
for j in range(game_len):
if not game.level.done:
game.run()
game.calc_score()
2023-11-17 02:19:03 +00:00
for player in game.level.player_sprites:
2023-11-23 15:37:02 +00:00
if player.is_dead():
player.kill()
2023-11-19 03:27:47 +00:00
2023-11-23 15:37:02 +00:00
# if (j == game_len-1 or game.level.done) and game.level.enemy_sprites != []:
# for player in game.level.player_sprites:
# for enemy in game.level.enemy_sprites:
# player.stats.exp *= .95
2023-11-24 18:33:20 +00:00
agent_list[0] = game.level.player_sprites[0].agent
2023-11-23 15:37:02 +00:00
for player in game.level.player_sprites:
exp_points = player.stats.exp
score_history[player.player_id][i] = exp_points
avg_score[player.player_id] = np.mean(
score_history[player.player_id])
2023-11-24 18:33:20 +00:00
2023-11-24 14:31:01 +00:00
if np.mean(avg_score) > np.mean(best_score):
best_score = avg_score
print("Saving models for agent...")
player.agent.save_models(
actr_chkpt="player_actor", crtc_chkpt="player_critic")
print("Models saved ...\n")
2023-11-24 14:31:01 +00:00
print(
f"\nAverage score: {np.mean(avg_score)}\nBest score: {np.mean(best_score)}")
2023-11-23 15:37:02 +00:00
2023-11-24 14:31:01 +00:00
plt.plot(score_history)
plt.savefig(figure_file)
2023-11-23 15:37:02 +00:00
game.quit()
plt.show()