43 lines
1.6 KiB
Python
43 lines
1.6 KiB
Python
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import os
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import pygame
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class Camera(pygame.sprite.Group):
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def __init__(self):
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super().__init__()
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# General Setup
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self.display_surface = pygame.display.get_surface()
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self.half_width = self.display_surface.get_size()[0] // 2
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self.half_height = self.display_surface.get_size()[1] // 2
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self.offset = pygame.math.Vector2(100, 200)
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# Creating the floor
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script_dir = os.path.dirname(os.path.abspath(__file__))
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image_path = os.path.join(
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script_dir, '../..', 'assets', 'graphics', 'tilemap', 'ground.png')
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self.floor_surf = pygame.image.load(image_path).convert()
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self.floor_rect = self.floor_surf.get_rect(topleft=(0, 0))
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def custom_draw(self, player):
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self.sprite_type = player.sprite_type
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# Getting the offset
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self.offset.x = player.rect.centerx - self.half_width
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self.offset.y = player.rect.centery - self.half_height
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# Drawing the floor
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floor_offset_pos = self.floor_rect.topleft - self.offset
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self.display_surface.blit(self.floor_surf, floor_offset_pos)
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for sprite in sorted(self.sprites(), key=lambda sprite: sprite.rect.centery):
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offset_pos = sprite.rect.topleft - self.offset
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self.display_surface.blit(sprite.image, offset_pos)
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def enemy_update(self, player):
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enemy_sprites = [sprite for sprite in self.sprites() if hasattr(
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sprite, 'sprite_type') and sprite.sprite_type == 'enemy']
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for enemy in enemy_sprites:
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enemy.enemy_update(player)
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