2023-06-14 12:15:05 +00:00
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import pygame
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from random import randint
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2023-09-27 18:03:37 +00:00
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from configs.system.window_config import TILESIZE
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from configs.game.spell_config import *
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2023-06-14 12:15:05 +00:00
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class MagicPlayer:
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def __init__(self, animation_player):
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self.animation_player = animation_player
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2023-09-27 18:03:37 +00:00
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2023-06-14 12:15:05 +00:00
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# Sound Setup
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2023-09-27 18:03:37 +00:00
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# self.sounds = {
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# 'heal': pygame.mixer.Sound('../Graphics/audio/heal.wav'),
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# 'flame': pygame.mixer.Sound('../Graphics/audio/flame.wav')
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# }
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2023-06-14 12:15:05 +00:00
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def heal(self, player, strength, cost, groups):
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2023-09-27 18:03:37 +00:00
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if player.stats.energy >= cost:
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# self.sounds['heal'].play()
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player.stats.health += strength
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player.stats.energy -= cost
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if player.stats.health >= player.stats.stats['health']:
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player.stats.health = player.stats.stats['health']
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self.animation_player.generate_particles(
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'aura', player.rect.center, groups)
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self.animation_player.generate_particles(
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'heal', player.rect.center + pygame.math.Vector2(0, -50), groups)
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2023-06-14 12:15:05 +00:00
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def flame(self, player, cost, groups):
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2023-09-27 18:03:37 +00:00
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if player.stats.energy >= cost:
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player.stats.energy -= cost
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# self.sounds['flame'].play()
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2023-06-14 12:15:05 +00:00
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if player.status.split('_')[0] == 'right':
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2023-09-27 18:03:37 +00:00
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direction = pygame.math.Vector2(1, 0)
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2023-06-14 12:15:05 +00:00
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elif player.status.split('_')[0] == 'left':
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2023-09-27 18:03:37 +00:00
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direction = pygame.math.Vector2(-1, 0)
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2023-06-14 12:15:05 +00:00
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elif player.status.split('_')[0] == 'up':
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2023-09-27 18:03:37 +00:00
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direction = pygame.math.Vector2(0, -1)
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2023-06-14 12:15:05 +00:00
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else:
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2023-09-27 18:03:37 +00:00
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direction = pygame.math.Vector2(0, 1)
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2023-06-14 12:15:05 +00:00
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for i in range(1, 6):
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if direction.x:
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offset_x = direction.x * i * TILESIZE
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2023-09-27 18:03:37 +00:00
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x = player.rect.centerx + offset_x + \
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randint(-TILESIZE // 3, TILESIZE // 3)
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y = player.rect.centery + \
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randint(-TILESIZE // 3, TILESIZE // 3)
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self.animation_player.generate_particles(
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'flame', (x, y), groups)
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2023-06-14 12:15:05 +00:00
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else:
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offset_y = direction.y * i * TILESIZE
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2023-09-27 18:03:37 +00:00
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x = player.rect.centerx + \
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randint(-TILESIZE // 3, TILESIZE // 3)
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y = player.rect.centery + offset_y + \
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randint(-TILESIZE // 3, TILESIZE // 3)
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self.animation_player.generate_particles(
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'flame', (x, y), groups)
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