2023-09-27 18:03:37 +00:00
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import os
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2023-06-14 12:15:05 +00:00
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import pygame
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from utils.resource_loader import import_folder
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from random import choice
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2023-09-27 18:03:37 +00:00
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class AnimationPlayer:
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def __init__(self):
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script_dir = os.path.dirname(os.path.abspath(__file__))
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asset_path = os.path.join(
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script_dir, '..', 'assets')
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self.frames = {
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# magic
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'flame': import_folder(f'{asset_path}/graphics/particles/flame/frames'),
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'aura': import_folder(f'{asset_path}/graphics/particles/aura'),
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'heal': import_folder(f'{asset_path}/graphics/particles/heal/frames'),
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# attacks
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'claw': import_folder(f'{asset_path}/graphics/particles/claw'),
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'slash': import_folder(f'{asset_path}/graphics/particles/slash'),
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'sparkle': import_folder(f'{asset_path}/graphics/particles/sparkle'),
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'leaf_attack': import_folder(f'{asset_path}/graphics/particles/leaf_attack'),
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'thunder': import_folder(f'{asset_path}/graphics/particles/thunder'),
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# monster deaths
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'squid': import_folder(f'{asset_path}/graphics/particles/smoke_orange'),
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'raccoon': import_folder(f'{asset_path}/graphics/particles/raccoon'),
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'spirit': import_folder(f'{asset_path}/graphics/particles/nova'),
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'bamboo': import_folder(f'{asset_path}/graphics/particles/bamboo'),
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# leafs
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'leaf': (
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import_folder(f'{asset_path}/graphics/particles/leaf1'),
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import_folder(f'{asset_path}/graphics/particles/leaf2'),
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import_folder(f'{asset_path}/graphics/particles/leaf3'),
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import_folder(f'{asset_path}/graphics/particles/leaf4'),
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import_folder(f'{asset_path}/graphics/particles/leaf5'),
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import_folder(f'{asset_path}/graphics/particles/leaf6'),
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self.reflect_images(import_folder(
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f'{asset_path}/graphics/particles/leaf1')),
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self.reflect_images(import_folder(
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f'{asset_path}/graphics/particles/leaf2')),
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self.reflect_images(import_folder(
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f'{asset_path}/graphics/particles/leaf3')),
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self.reflect_images(import_folder(
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f'{asset_path}/graphics/particles/leaf4')),
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self.reflect_images(import_folder(
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f'{asset_path}/graphics/particles/leaf5')),
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self.reflect_images(import_folder(
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f'{asset_path}/graphics/particles/leaf6'))
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)
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}
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def reflect_images(self, frames):
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new_frames = []
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for frame in frames:
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flipped_frame = pygame.transform.flip(frame, True, False)
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new_frames.append(flipped_frame)
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return new_frames
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def create_grass_particles(self, position, groups):
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animation_frames = choice(self.frames['leaf'])
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ParticleEffect(position, animation_frames, groups)
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def generate_particles(self, animation_type, position, groups):
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animation_frames = self.frames[animation_type]
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ParticleEffect(position, animation_frames, groups)
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class ParticleEffect(pygame.sprite.Sprite):
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def __init__(self, position, animation_frames, groups):
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super().__init__(groups)
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self.frame_index = 0
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self.animation_speed = 0.15
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self.frames = animation_frames
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self.image = self.frames[self.frame_index]
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self.rect = self.image.get_rect(center=position)
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self.sprite_type = 'magic'
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def animate(self):
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self.frame_index += self.animation_speed
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if self.frame_index >= len(self.frames):
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self.kill()
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else:
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self.image = self.frames[int(self.frame_index)]
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def update(self):
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self.animate()
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