43 lines
1.1 KiB
Python
43 lines
1.1 KiB
Python
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import pygame
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import sys
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from utils.settings import *
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from utils.debug import debug
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from objects.level import Level
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class Game:
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def __init__(self):
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pygame.init()
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self.screen = pygame.display.set_mode((WIDTH,HEIGHT))
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pygame.display.set_caption('Pneuma')
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self.clock = pygame.time.Clock()
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self.level = Level()
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# Sound
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main_sound = pygame.mixer.Sound('../Graphics/audio/main.ogg')
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main_sound.set_volume(0.4)
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main_sound.play(loops = -1)
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def run(self):
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while True:
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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pygame.quit()
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sys.exit()
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if event.type == pygame.KEYDOWN:
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if event.key == pygame.K_m:
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self.level.toggle_menu()
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self.screen.fill(WATER_COLOR)
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self.level.run()
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pygame.display.update()
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self.clock.tick(FPS)
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if __name__ == '__main__':
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game = Game()
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game.run()
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