pneuma-pygame/Godot/addons/Todo_Manager/Current.gd

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2024-05-16 23:16:20 +00:00
@tool
extends Panel
signal tree_built # used for debugging
const Todo := preload("res://addons/Todo_Manager/todo_class.gd")
const TodoItem := preload("res://addons/Todo_Manager/todoItem_class.gd")
var _sort_alphabetical := true
@onready var tree := $Tree as Tree
func build_tree(todo_item : TodoItem, patterns : Array, cased_patterns : Array[String]) -> void:
tree.clear()
var root := tree.create_item()
root.set_text(0, "Scripts")
var script := tree.create_item(root)
script.set_text(0, todo_item.get_short_path() + " -------")
script.set_metadata(0, todo_item)
for todo in todo_item.todos:
var item := tree.create_item(script)
var content_header : String = todo.content
if "\n" in todo.content:
content_header = content_header.split("\n")[0] + "..."
item.set_text(0, "(%0) - %1".format([todo.line_number, content_header], "%_"))
item.set_tooltip_text(0, todo.content)
item.set_metadata(0, todo)
for i in range(0, len(cased_patterns)):
if cased_patterns[i] == todo.pattern:
item.set_custom_color(0, patterns[i][1])
emit_signal("tree_built")
func sort_alphabetical(a, b) -> bool:
if a.script_path > b.script_path:
return true
else:
return false
func sort_backwards(a, b) -> bool:
if a.script_path < b.script_path:
return true
else:
return false