pneuma-pygame/level/terrain.py

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import pygame
from configs.system.window_config import *
class Tile(pygame.sprite.Sprite):
def __init__(self, position, groups, sprite_type, surface=pygame.Surface((TILESIZE, TILESIZE))):
super().__init__(groups)
self.sprite_type = sprite_type
self.image = surface
if sprite_type == 'object':
# Offset
self.rect = self.image.get_rect(
topleft=(position[0], position[1] - TILESIZE))
else:
self.rect = self.image.get_rect(topleft=position)
self.hitbox = self.rect.inflate(HITBOX_OFFSET[sprite_type])