pneuma-pygame/entities/components/combat.py

48 lines
1.4 KiB
Python
Raw Normal View History

2024-05-16 23:15:22 +00:00
from config.game.weapon_config import weapon_data
from config.game.spell_config import magic_data
from effects.magic_effects import MagicPlayer
from effects.particle_effects import AnimationPlayer
from effects.weapon_effects import Weapon
class CombatHandler:
def __init__(self):
# Setup Combat
self.magic_player = MagicPlayer(AnimationPlayer())
self.current_attack = None
# Spell and Weapon Rotation
self.weapon_index = 0
self.weapon = list(weapon_data.keys())[self.weapon_index]
self.magic_index = 0
self.magic = list(magic_data.keys())[self.magic_index]
# Damage Timer
self.vulnerable = True
self.hurt_time = None
self.invulnerability_duration = 300
def create_attack_sprite(self):
self.current_attack = Weapon(
self, [self.visible_sprites, self.attack_sprites])
def delete_attack_sprite(self):
if self.current_attack:
self.current_attack.kill()
self.current_attack = None
def create_magic_sprite(self, style, strength, cost):
if style == 'heal':
self.magic_player.heal(self, strength, cost, [
self.visible_sprites])
if style == 'flame':
self.magic_player.flame(
self, cost, [self.visible_sprites, self.attack_sprites])