161 lines
6 KiB
Python
161 lines
6 KiB
Python
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import os
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import pygame
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from utils.resource_loader import import_folder
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from random import choice
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class AnimationPlayer:
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def __init__(self):
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self.frames = {
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# Spells
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'flame': import_folder(os.path.join('graphics',
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'particles',
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'flame',
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'frames')),
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'aura': import_folder(os.path.join('graphics',
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'particles',
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'aura')),
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'heal': import_folder(os.path.join('graphics',
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'particles',
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'heal',
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'frames')),
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# Attacks
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'claw': import_folder(os.path.join('graphics',
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'particles',
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'claw')),
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'slash': import_folder(os.path.join('graphics',
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'particles',
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'slash')),
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'sparkle': import_folder(os.path.join('graphics',
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'particles',
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'sparkle')),
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'leaf_attack': import_folder(os.path.join('graphics',
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'particles',
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'leaf_attack')),
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'thunder': import_folder(os.path.join('graphics',
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'particles',
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'thunder')),
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# Monster Deaths
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'squid': import_folder(os.path.join('graphics',
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'particles',
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'smoke_orange')),
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'raccoon': import_folder(os.path.join('graphics',
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'particles',
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'raccoon')),
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'spirit': import_folder(os.path.join('graphics',
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'particles',
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'nova')),
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'bamboo': import_folder(os.path.join('graphics',
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'particles',
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'bamboo')),
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# Leafs
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'leaf': (
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import_folder(os.path.join('graphics',
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'particles',
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'leaf1')),
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import_folder(os.path.join('graphics',
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'particles',
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'leaf2')),
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import_folder(os.path.join('graphics',
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'particles',
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'leaf3')),
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import_folder(os.path.join('graphics',
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'particles',
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'leaf4')),
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import_folder(os.path.join('graphics',
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'particles',
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'leaf5')),
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import_folder(os.path.join('graphics',
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'particles',
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'leaf6')),
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self.reflect_images(
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import_folder(os.path.join('graphics',
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'particles',
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'leaf1'))),
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self.reflect_images(
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import_folder(os.path.join('graphics',
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'particles',
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'leaf2'))),
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self.reflect_images(
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import_folder(
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os.path.join('graphics',
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'particles',
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'leaf3'))),
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self.reflect_images(
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import_folder(
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os.path.join('graphics',
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'particles',
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'leaf4'))),
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self.reflect_images(
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import_folder(
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os.path.join('graphics',
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'particles',
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'leaf5'))),
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self.reflect_images(
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import_folder(
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os.path.join('graphics',
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'particles',
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'leaf6')))
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)
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}
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def reflect_images(self, frames):
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new_frames = []
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for frame in frames:
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flipped_frame = pygame.transform.flip(frame, True, False)
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new_frames.append(flipped_frame)
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return new_frames
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def create_grass_particles(self, position, groups):
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animation_frames = choice(self.frames['leaf'])
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ParticleEffect(position, animation_frames, groups)
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def generate_particles(self, animation_type, position, groups):
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animation_frames = self.frames[animation_type]
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ParticleEffect(position, animation_frames, groups)
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class ParticleEffect(pygame.sprite.Sprite):
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def __init__(self, position, animation_frames, groups):
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super().__init__(groups)
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self.frame_index = 0
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self.animation_speed = 0.15
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self.frames = animation_frames
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self.image = self.frames[self.frame_index]
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self.rect = self.image.get_rect(center=position)
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self.sprite_type = 'magic'
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def animate(self):
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self.frame_index += self.animation_speed
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if self.frame_index >= len(self.frames):
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self.kill()
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else:
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self.image = self.frames[int(self.frame_index)]
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def update(self):
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self.animate()
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