pneuma-pygame/camera.py

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Python
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2024-05-16 23:15:22 +00:00
import os
import pygame
from utils.resource_loader import import_assets
class Camera(pygame.sprite.Group):
def __init__(self):
super().__init__()
# General Setup
self.display_surface = pygame.display.get_surface()
self.display_size = self.display_surface.get_size()
self.floor_surf = pygame.image.load(
import_assets(
os.path.join('graphics',
'tilemap',
'ground.png')
)
).convert()
self.floor_rect = self.floor_surf.get_rect(topleft=(0, 0))
self.calculate_scale()
def calculate_scale(self):
map_width, map_height = self.floor_rect.size
screen_width, screen_height = self.display_size
# Calculating the scale to fit the map on the screen
self.scale = min(screen_width / map_width, screen_height / map_height)
self.scaled_floor_surf = pygame.transform.scale(self.floor_surf,
(int(map_width * self.scale),
int(map_height * self.scale)))
self.scaled_floor_rect = self.scaled_floor_surf.get_rect()
def custom_draw(self):
# Drawing the scaled floor
self.display_surface.blit(
self.scaled_floor_surf, self.scaled_floor_rect.topleft)
for sprite in sorted(self.sprites(), key=lambda sprite: sprite.rect.centery if not hasattr(sprite, 'animation') else sprite.animation.rect.centery):
# Check for sprites with 'animation' attribute
if hasattr(sprite, 'animation'):
scaled_sprite_image = pygame.transform.scale(sprite.animation.image,
(int(sprite.animation.rect.width * self.scale),
int(sprite.animation.rect.height * self.scale)))
scaled_position = (int(sprite.animation.rect.x * self.scale),
int(sprite.animation.rect.y * self.scale))
for sprite in sorted(self.sprites(), key=lambda sprite: sprite.rect.centery if not hasattr(sprite, 'animation') else sprite.animation.rect.centery):
# Check for sprites with 'animation' attribute
if hasattr(sprite, 'animation'):
scaled_sprite_image = pygame.transform.scale(sprite.animation.image,
(int(sprite.animation.rect.width * self.scale),
int(sprite.animation.rect.height * self.scale)))
scaled_position = (int(sprite.animation.rect.x * self.scale),
int(sprite.animation.rect.y * self.scale))
else:
scaled_sprite_image = pygame.transform.scale(sprite.image,
(int(sprite.rect.width * self.scale),
int(sprite.rect.height * self.scale)))
scaled_position = (int(sprite.rect.x * self.scale),
int(sprite.rect.y * self.scale))
self.display_surface.blit(scaled_sprite_image, scaled_position)