pneuma-pygame/camera.py

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Python
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import os
import pygame
from utils.resource_loader import import_assets
class Camera(pygame.sprite.Group):
def __init__(self):
super().__init__()
# General Setup
self.display_surface = pygame.display.get_surface()
self.half_width = self.display_surface.get_size()[0] // 2
self.half_height = self.display_surface.get_size()[1] // 2
self.offset = pygame.math.Vector2(100, 200)
# Creating the floor
image_path = import_assets(os.path.join('graphics',
'tilemap',
'ground.png'))
self.floor_surf = pygame.image.load(
import_assets(
os.path.join('graphics',
'tilemap',
'ground.png')
)
).convert()
self.floor_rect = self.floor_surf.get_rect(topleft=(0, 0))
def custom_draw(self, entity):
self.sprite_type = entity.sprite_type
# Getting the offset
if hasattr(entity, 'animation'):
self.offset.x = entity.animation.rect.centerx - self.half_width
self.offset.y = entity.animation.rect.centery - self.half_height
else:
self.offset.x = entity.rect.centerx - self.half_width
self.offset.y = entity.rect.centery - self.half_height
# Drawing the floor
floor_offset_pos = self.floor_rect.topleft - self.offset
self.display_surface.blit(self.floor_surf, floor_offset_pos)
for sprite in sorted(self.sprites(),
key=lambda sprite: sprite.animation.rect.centery
if hasattr(sprite, 'animation')
else sprite.rect.centery):
if hasattr(sprite, 'animation'):
offset_pos = sprite.animation.rect.topleft - self.offset
self.display_surface.blit(sprite.animation.image, offset_pos)
else:
offset_pos = sprite.rect.topleft - self.offset
self.display_surface.blit(sprite.image, offset_pos)