pneuma-godot/scenes/weapon.tscn
2024-06-13 18:44:02 +02:00

100 lines
2.6 KiB
Text
Executable file

[gd_scene load_steps=8 format=3 uid="uid://dh6xtqap2c2j4"]
[ext_resource type="Texture2D" uid="uid://bpobfwslfc3qy" path="res://assets/graphics/weapons/sword/down.png" id="1_1yw4v"]
[ext_resource type="Script" path="res://code/weapon.gd" id="1_utwve"]
[sub_resource type="SpriteFrames" id="SpriteFrames_4n6kd"]
animations = [{
"frames": [{
"duration": 1.0,
"texture": ExtResource("1_1yw4v")
}],
"loop": true,
"name": &"down",
"speed": 5.0
}]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_iedax"]
size = Vector2(51, 79)
[sub_resource type="Animation" id="Animation_0n3f6"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("AnimatedSprite2D:visible")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [false]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("CollisionShape2D:disabled")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [true]
}
[sub_resource type="Animation" id="Animation_vwacy"]
resource_name = "attack"
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("AnimatedSprite2D:visible")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [true]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("CollisionShape2D:disabled")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [false]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_sb3pq"]
_data = {
"RESET": SubResource("Animation_0n3f6"),
"attack": SubResource("Animation_vwacy")
}
[node name="Weapon" type="Area2D"]
collision_mask = 4
script = ExtResource("1_utwve")
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
visible = false
sprite_frames = SubResource("SpriteFrames_4n6kd")
animation = &"down"
flip_h = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2(10.5, -15.5)
shape = SubResource("RectangleShape2D_iedax")
disabled = true
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
libraries = {
"": SubResource("AnimationLibrary_sb3pq")
}
[connection signal="body_entered" from="." to="." method="_on_body_entered"]