.. | ||
doc | ||
UI | ||
ColourPicker.gd | ||
CONTRIBUTING.md | ||
Current.gd | ||
Dock.gd | ||
Pattern.gd | ||
plugin.cfg | ||
plugin.gd | ||
Project.gd | ||
README.md | ||
READMECN.md | ||
todo.cfg | ||
todo_class.gd | ||
todoItem_class.gd |
Localised READMEs
- 简体中文 (Simplified Chinese)
TODO Manager
Simple and flexible
- Supports GDScript, C# and GDNative
- Seamlessly integrated into the Godot dock
- Lenient syntax. Write TODOs that suit your style
- Quickly jump to lines and launch external editors
Customizable
- Add your own RegEx patterns
- Set colours to your liking
Installation
Method 1 (Godot Asset Library)
The most simple way to get started using TODO Manager is to use Godot's inbuilt Asset Library to install the plugin into your project.
Step 1
Find TODO Manager in the Godot Asset Library.
Step 2
Install the package. You may want to untick the /doc folder at this point as it is not necessary for the functions of the plugin.
Step 4
Enable the plugin in the project settings.
Method 2 (GitHub)
Step 1
Click Download ZIP from the 'Code' dropdown.
Step 2
- Unzip the file and add it into your project folder. Make sure 'addons' is a subdirectory of res://
- DO NOT change the name of the 'addons' or 'Todo_Manager' folders as this will break the saving and loading of your settings.