100 lines
2.6 KiB
Text
100 lines
2.6 KiB
Text
[gd_scene load_steps=8 format=3 uid="uid://dh6xtqap2c2j4"]
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[ext_resource type="Texture2D" uid="uid://bpobfwslfc3qy" path="res://assets/graphics/weapons/sword/down.png" id="1_1yw4v"]
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[ext_resource type="Script" path="res://code/weapon.gd" id="1_utwve"]
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[sub_resource type="SpriteFrames" id="SpriteFrames_4n6kd"]
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animations = [{
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"frames": [{
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"duration": 1.0,
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"texture": ExtResource("1_1yw4v")
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}],
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"loop": true,
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"name": &"down",
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"speed": 5.0
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}]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_iedax"]
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size = Vector2(51, 79)
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[sub_resource type="Animation" id="Animation_0n3f6"]
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length = 0.001
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("AnimatedSprite2D:visible")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [false]
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}
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tracks/1/type = "value"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath("CollisionShape2D:disabled")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [true]
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}
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[sub_resource type="Animation" id="Animation_vwacy"]
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resource_name = "attack"
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("AnimatedSprite2D:visible")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [true]
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}
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tracks/1/type = "value"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath("CollisionShape2D:disabled")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [false]
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}
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_sb3pq"]
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_data = {
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"RESET": SubResource("Animation_0n3f6"),
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"attack": SubResource("Animation_vwacy")
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}
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[node name="Weapon" type="Area2D"]
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collision_mask = 4
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script = ExtResource("1_utwve")
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[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
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visible = false
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sprite_frames = SubResource("SpriteFrames_4n6kd")
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animation = &"down"
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flip_h = true
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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position = Vector2(10.5, -15.5)
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shape = SubResource("RectangleShape2D_iedax")
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disabled = true
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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libraries = {
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"": SubResource("AnimationLibrary_sb3pq")
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}
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[connection signal="body_entered" from="." to="." method="_on_body_entered"]
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