Improved formatting of main for remote

This commit is contained in:
Vasilis Valatsos 2024-05-25 14:53:05 +02:00
parent 10d5315926
commit 656d42f7a0
2 changed files with 6 additions and 7 deletions

View file

@ -15,7 +15,7 @@ from godot_rl.core.utils import can_import
from godot_rl.wrappers.onnx.stable_baselines_export import export_ppo_model_as_onnx
from godot_rl.wrappers.stable_baselines_wrapper import StableBaselinesGodotEnv
def main(policy_name=None, policy=None, parseargs=None):
def main(policy_name=None, policy=None, parseargs=None, seed=None, speedup=None):
if can_import("ray"):
print("WARNING: SB3 and ray[rllib] are not compatible.")
@ -71,9 +71,9 @@ def main(policy_name=None, policy=None, parseargs=None):
env = StableBaselinesGodotEnv(
env_path=args.env_path,
show_window=args.viz,
seed=args.seed,
seed=args.seed if seed is None else seed,
n_parallel=args.n_parallel,
speedup=args.speedup
speedup=args.speedup if speedup is None else speedup
)
env = VecMonitor(env)

View file

@ -2,7 +2,6 @@ from policy import policies
from agent import main
import args
for i in range(4):
for policy_name, policy in policies.items():
if policy_name in ["policy_big_tanh", "policy_big_optim_tanh"]:
print(policy_name)
main(policy_name=policy_name, policy=policy, parseargs=args.parse_args())
main(policy_name=policy_name, policy=policy, parseargs=args.parse_args(), speedup=50)