44 lines
1.3 KiB
GDScript3
44 lines
1.3 KiB
GDScript3
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# meta-name: AI Controller Logic
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# meta-description: Methods that need implementing for AI controllers
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# meta-default: true
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extends _BASE_
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#-- Methods that need implementing using the "extend script" option in Godot --#
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func get_obs() -> Dictionary:
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assert(false, "the get_obs method is not implemented when extending from ai_controller")
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return {"obs":[]}
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func get_reward() -> float:
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assert(false, "the get_reward method is not implemented when extending from ai_controller")
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return 0.0
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func get_action_space() -> Dictionary:
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assert(false, "the get get_action_space method is not implemented when extending from ai_controller")
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return {
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"example_actions_continous" : {
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"size": 2,
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"action_type": "continuous"
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},
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"example_actions_discrete" : {
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"size": 2,
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"action_type": "discrete"
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},
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}
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func set_action(action) -> void:
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assert(false, "the get set_action method is not implemented when extending from ai_controller")
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# -----------------------------------------------------------------------------#
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#-- Methods that can be overridden if needed --#
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#func get_obs_space() -> Dictionary:
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# May need overriding if the obs space is complex
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# var obs = get_obs()
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# return {
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# "obs": {
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# "size": [len(obs["obs"])],
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# "space": "box"
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# },
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# }
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