2024-05-22 06:45:43 +00:00
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[gd_scene load_steps=16 format=3 uid="uid://ldrqgub8ip13"]
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[ext_resource type="Script" path="res://code/main.gd" id="1_l8nqt"]
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[ext_resource type="PackedScene" uid="uid://c7rps714eqdg5" path="res://scenes/player.tscn" id="1_ykwem"]
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[ext_resource type="Texture2D" uid="uid://bd03f5p0dd3em" path="res://assets/graphics/tilemap/Floor.png" id="2_2lxw0"]
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[ext_resource type="Texture2D" uid="uid://b5qncrso5bd14" path="res://assets/graphics/tilemap/details.png" id="3_72u1m"]
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[ext_resource type="PackedScene" uid="uid://bsjy4oejfrg81" path="res://scenes/bamboo.tscn" id="4_8jerw"]
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[ext_resource type="PackedScene" uid="uid://cuvs5tobahf0x" path="res://scenes/killzone.tscn" id="5_3xrri"]
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[ext_resource type="Script" path="res://addons/godot_rl_agents/sync.gd" id="7_c27o5"]
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[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_auqfk"]
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texture = ExtResource("2_2lxw0")
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texture_region_size = Vector2i(64, 64)
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0:0/0 = 0
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0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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0:0/0/physics_layer_0/angular_velocity = 0.0
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1:0/0 = 0
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1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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1:0/0/physics_layer_0/angular_velocity = 0.0
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2:0/0 = 0
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2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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2:0/0/physics_layer_0/angular_velocity = 0.0
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3:0/0 = 0
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3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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3:0/0/physics_layer_0/angular_velocity = 0.0
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4:0/0 = 0
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4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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4:0/0/physics_layer_0/angular_velocity = 0.0
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5:0/0 = 0
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5:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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5:0/0/physics_layer_0/angular_velocity = 0.0
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6:0/0 = 0
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6:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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6:0/0/physics_layer_0/angular_velocity = 0.0
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7:0/0 = 0
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7:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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7:0/0/physics_layer_0/angular_velocity = 0.0
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8:0/0 = 0
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8:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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8:0/0/physics_layer_0/angular_velocity = 0.0
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9:0/0 = 0
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9:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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9:0/0/physics_layer_0/angular_velocity = 0.0
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11:0/0 = 0
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11:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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11:0/0/physics_layer_0/angular_velocity = 0.0
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11:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
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12:0/0 = 0
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12:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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12:0/0/physics_layer_0/angular_velocity = 0.0
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12:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
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13:0/0 = 0
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13:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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13:0/0/physics_layer_0/angular_velocity = 0.0
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13:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
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14:0/0 = 0
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14:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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14:0/0/physics_layer_0/angular_velocity = 0.0
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15:0/0 = 0
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15:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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15:0/0/physics_layer_0/angular_velocity = 0.0
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16:0/0 = 0
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16:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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16:0/0/physics_layer_0/angular_velocity = 0.0
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17:0/0 = 0
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17:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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17:0/0/physics_layer_0/angular_velocity = 0.0
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18:0/0 = 0
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18:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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18:0/0/physics_layer_0/angular_velocity = 0.0
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19:0/0 = 0
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19:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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19:0/0/physics_layer_0/angular_velocity = 0.0
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20:0/0 = 0
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20:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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20:0/0/physics_layer_0/angular_velocity = 0.0
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0:1/0 = 0
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0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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0:1/0/physics_layer_0/angular_velocity = 0.0
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1:1/0 = 0
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1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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1:1/0/physics_layer_0/angular_velocity = 0.0
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2:1/0 = 0
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2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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2:1/0/physics_layer_0/angular_velocity = 0.0
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3:1/0 = 0
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3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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3:1/0/physics_layer_0/angular_velocity = 0.0
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4:1/0 = 0
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4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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4:1/0/physics_layer_0/angular_velocity = 0.0
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5:1/0 = 0
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5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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5:1/0/physics_layer_0/angular_velocity = 0.0
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6:1/0 = 0
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6:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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6:1/0/physics_layer_0/angular_velocity = 0.0
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7:1/0 = 0
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7:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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7:1/0/physics_layer_0/angular_velocity = 0.0
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8:1/0 = 0
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8:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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8:1/0/physics_layer_0/angular_velocity = 0.0
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9:1/0 = 0
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9:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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9:1/0/physics_layer_0/angular_velocity = 0.0
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11:1/0 = 0
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11:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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11:1/0/physics_layer_0/angular_velocity = 0.0
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11:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
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12:1/0 = 0
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12:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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12:1/0/physics_layer_0/angular_velocity = 0.0
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13:1/0 = 0
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13:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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13:1/0/physics_layer_0/angular_velocity = 0.0
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13:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
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14:1/0 = 0
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14:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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14:1/0/physics_layer_0/angular_velocity = 0.0
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15:1/0 = 0
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15:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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15:1/0/physics_layer_0/angular_velocity = 0.0
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16:1/0 = 0
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16:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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16:1/0/physics_layer_0/angular_velocity = 0.0
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16:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
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17:1/0 = 0
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17:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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17:1/0/physics_layer_0/angular_velocity = 0.0
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17:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
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18:1/0 = 0
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18:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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18:1/0/physics_layer_0/angular_velocity = 0.0
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19:1/0 = 0
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19:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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19:1/0/physics_layer_0/angular_velocity = 0.0
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20:1/0 = 0
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20:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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20:1/0/physics_layer_0/angular_velocity = 0.0
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0:2/0 = 0
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0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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0:2/0/physics_layer_0/angular_velocity = 0.0
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1:2/0 = 0
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1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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1:2/0/physics_layer_0/angular_velocity = 0.0
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2:2/0 = 0
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2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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2:2/0/physics_layer_0/angular_velocity = 0.0
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3:2/0 = 0
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3:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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3:2/0/physics_layer_0/angular_velocity = 0.0
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4:2/0 = 0
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4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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4:2/0/physics_layer_0/angular_velocity = 0.0
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5:2/0 = 0
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5:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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5:2/0/physics_layer_0/angular_velocity = 0.0
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6:2/0 = 0
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6:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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6:2/0/physics_layer_0/angular_velocity = 0.0
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7:2/0 = 0
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7:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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7:2/0/physics_layer_0/angular_velocity = 0.0
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8:2/0 = 0
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8:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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8:2/0/physics_layer_0/angular_velocity = 0.0
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9:2/0 = 0
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9:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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9:2/0/physics_layer_0/angular_velocity = 0.0
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10:2/0 = 0
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10:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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10:2/0/physics_layer_0/angular_velocity = 0.0
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11:2/0 = 0
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11:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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11:2/0/physics_layer_0/angular_velocity = 0.0
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11:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
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12:2/0 = 0
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12:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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12:2/0/physics_layer_0/angular_velocity = 0.0
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12:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
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13:2/0 = 0
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13:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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13:2/0/physics_layer_0/angular_velocity = 0.0
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13:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
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14:2/0 = 0
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14:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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14:2/0/physics_layer_0/angular_velocity = 0.0
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15:2/0 = 0
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15:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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15:2/0/physics_layer_0/angular_velocity = 0.0
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16:2/0 = 0
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16:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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16:2/0/physics_layer_0/angular_velocity = 0.0
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16:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
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17:2/0 = 0
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17:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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17:2/0/physics_layer_0/angular_velocity = 0.0
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|
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17:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
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18:2/0 = 0
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|
18:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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18:2/0/physics_layer_0/angular_velocity = 0.0
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19:2/0 = 0
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19:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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19:2/0/physics_layer_0/angular_velocity = 0.0
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20:2/0 = 0
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20:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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20:2/0/physics_layer_0/angular_velocity = 0.0
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21:2/0 = 0
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21:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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21:2/0/physics_layer_0/angular_velocity = 0.0
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0:3/0 = 0
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0:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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0:3/0/physics_layer_0/angular_velocity = 0.0
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1:3/0 = 0
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1:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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1:3/0/physics_layer_0/angular_velocity = 0.0
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2:3/0 = 0
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2:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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2:3/0/physics_layer_0/angular_velocity = 0.0
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3:3/0 = 0
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|
3:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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3:3/0/physics_layer_0/angular_velocity = 0.0
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4:3/0 = 0
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4:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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4:3/0/physics_layer_0/angular_velocity = 0.0
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5:3/0 = 0
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5:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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5:3/0/physics_layer_0/angular_velocity = 0.0
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6:3/0 = 0
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6:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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6:3/0/physics_layer_0/angular_velocity = 0.0
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7:3/0 = 0
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7:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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7:3/0/physics_layer_0/angular_velocity = 0.0
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8:3/0 = 0
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8:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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8:3/0/physics_layer_0/angular_velocity = 0.0
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9:3/0 = 0
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9:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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9:3/0/physics_layer_0/angular_velocity = 0.0
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10:3/0 = 0
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10:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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10:3/0/physics_layer_0/angular_velocity = 0.0
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11:3/0 = 0
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11:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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11:3/0/physics_layer_0/angular_velocity = 0.0
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12:3/0 = 0
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|
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12:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
12:3/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
13:3/0 = 0
|
|
|
|
13:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
13:3/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
14:3/0 = 0
|
|
|
|
14:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
14:3/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
15:3/0 = 0
|
|
|
|
15:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
15:3/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
16:3/0 = 0
|
|
|
|
16:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
16:3/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
17:3/0 = 0
|
|
|
|
17:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
17:3/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
18:3/0 = 0
|
|
|
|
18:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
18:3/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
19:3/0 = 0
|
|
|
|
19:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
19:3/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
20:3/0 = 0
|
|
|
|
20:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
20:3/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
21:3/0 = 0
|
|
|
|
21:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
21:3/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
0:4/0 = 0
|
|
|
|
0:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
0:4/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
1:4/0 = 0
|
|
|
|
1:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
1:4/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
4:4/0 = 0
|
|
|
|
4:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
4:4/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
5:4/0 = 0
|
|
|
|
5:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
5:4/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
6:4/0 = 0
|
|
|
|
6:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
6:4/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
7:4/0 = 0
|
|
|
|
7:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
7:4/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
8:4/0 = 0
|
|
|
|
8:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
8:4/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
15:4/0 = 0
|
|
|
|
15:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
15:4/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
16:4/0 = 0
|
|
|
|
16:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
16:4/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
17:4/0 = 0
|
|
|
|
17:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
17:4/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
18:4/0 = 0
|
|
|
|
18:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
18:4/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
19:4/0 = 0
|
|
|
|
19:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
19:4/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
0:5/0 = 0
|
|
|
|
0:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
0:5/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
1:5/0 = 0
|
|
|
|
1:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
1:5/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
2:5/0 = 0
|
|
|
|
2:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
2:5/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
3:5/0 = 0
|
|
|
|
3:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
3:5/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
4:5/0 = 0
|
|
|
|
4:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
4:5/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
11:5/0 = 0
|
|
|
|
11:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
11:5/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
0:6/0 = 0
|
|
|
|
0:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
0:6/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
1:6/0 = 0
|
|
|
|
1:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
1:6/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
2:6/0 = 0
|
|
|
|
2:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
2:6/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
3:6/0 = 0
|
|
|
|
3:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
3:6/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
4:6/0 = 0
|
|
|
|
4:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
4:6/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
5:6/0 = 0
|
|
|
|
5:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
5:6/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
11:6/0 = 0
|
|
|
|
11:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
11:6/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
11:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
|
|
|
|
12:6/0 = 0
|
|
|
|
12:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
12:6/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
12:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
|
|
|
|
13:6/0 = 0
|
|
|
|
13:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
13:6/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
13:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
|
|
|
|
14:6/0 = 0
|
|
|
|
14:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
14:6/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
15:6/0 = 0
|
|
|
|
15:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
15:6/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
16:6/0 = 0
|
|
|
|
16:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
16:6/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
17:6/0 = 0
|
|
|
|
17:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
17:6/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
18:6/0 = 0
|
|
|
|
18:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
18:6/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
19:6/0 = 0
|
|
|
|
19:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
19:6/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
20:6/0 = 0
|
|
|
|
20:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
20:6/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
0:7/0 = 0
|
|
|
|
0:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
0:7/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
1:7/0 = 0
|
|
|
|
1:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
1:7/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
2:7/0 = 0
|
|
|
|
2:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
2:7/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
3:7/0 = 0
|
|
|
|
3:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
3:7/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
4:7/0 = 0
|
|
|
|
4:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
4:7/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
5:7/0 = 0
|
|
|
|
5:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
5:7/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
6:7/0 = 0
|
|
|
|
6:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
6:7/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
7:7/0 = 0
|
|
|
|
7:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
7:7/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
8:7/0 = 0
|
|
|
|
8:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
8:7/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
9:7/0 = 0
|
|
|
|
9:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
9:7/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
11:7/0 = 0
|
|
|
|
11:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
11:7/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
11:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
|
|
|
|
12:7/0 = 0
|
|
|
|
12:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
12:7/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
13:7/0 = 0
|
|
|
|
13:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
13:7/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
13:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
|
|
|
|
14:7/0 = 0
|
|
|
|
14:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
14:7/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
15:7/0 = 0
|
|
|
|
15:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
15:7/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
16:7/0 = 0
|
|
|
|
16:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
16:7/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
16:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
|
|
|
|
17:7/0 = 0
|
|
|
|
17:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
17:7/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
17:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
|
|
|
|
18:7/0 = 0
|
|
|
|
18:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
18:7/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
19:7/0 = 0
|
|
|
|
19:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
19:7/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
20:7/0 = 0
|
|
|
|
20:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
20:7/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
0:8/0 = 0
|
|
|
|
0:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
0:8/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
1:8/0 = 0
|
|
|
|
1:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
1:8/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
2:8/0 = 0
|
|
|
|
2:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
2:8/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
3:8/0 = 0
|
|
|
|
3:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
3:8/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
4:8/0 = 0
|
|
|
|
4:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
4:8/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
5:8/0 = 0
|
|
|
|
5:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
5:8/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
6:8/0 = 0
|
|
|
|
6:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
6:8/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
7:8/0 = 0
|
|
|
|
7:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
7:8/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
8:8/0 = 0
|
|
|
|
8:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
8:8/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
9:8/0 = 0
|
|
|
|
9:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
9:8/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
11:8/0 = 0
|
|
|
|
11:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
11:8/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
11:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
|
|
|
|
12:8/0 = 0
|
|
|
|
12:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
12:8/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
12:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
|
|
|
|
13:8/0 = 0
|
|
|
|
13:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
13:8/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
13:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
|
|
|
|
14:8/0 = 0
|
|
|
|
14:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
14:8/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
15:8/0 = 0
|
|
|
|
15:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
15:8/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
16:8/0 = 0
|
|
|
|
16:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
16:8/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
16:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
|
|
|
|
17:8/0 = 0
|
|
|
|
17:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
17:8/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
17:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
|
|
|
|
18:8/0 = 0
|
|
|
|
18:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
18:8/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
19:8/0 = 0
|
|
|
|
19:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
19:8/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
20:8/0 = 0
|
|
|
|
20:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
20:8/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
21:8/0 = 0
|
|
|
|
21:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
21:8/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
0:9/0 = 0
|
|
|
|
0:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
0:9/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
1:9/0 = 0
|
|
|
|
1:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
1:9/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
2:9/0 = 0
|
|
|
|
2:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
2:9/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
3:9/0 = 0
|
|
|
|
3:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
3:9/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
4:9/0 = 0
|
|
|
|
4:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
4:9/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
5:9/0 = 0
|
|
|
|
5:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
5:9/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
6:9/0 = 0
|
|
|
|
6:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
6:9/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
7:9/0 = 0
|
|
|
|
7:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
7:9/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
8:9/0 = 0
|
|
|
|
8:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
8:9/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
9:9/0 = 0
|
|
|
|
9:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
9:9/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
10:9/0 = 0
|
|
|
|
10:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
10:9/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
11:9/0 = 0
|
|
|
|
11:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
11:9/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
12:9/0 = 0
|
|
|
|
12:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
12:9/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
13:9/0 = 0
|
|
|
|
13:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
13:9/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
14:9/0 = 0
|
|
|
|
14:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
14:9/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
15:9/0 = 0
|
|
|
|
15:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
15:9/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
16:9/0 = 0
|
|
|
|
16:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
16:9/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
17:9/0 = 0
|
|
|
|
17:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
17:9/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
18:9/0 = 0
|
|
|
|
18:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
18:9/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
19:9/0 = 0
|
|
|
|
19:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
19:9/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
20:9/0 = 0
|
|
|
|
20:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
20:9/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
21:9/0 = 0
|
|
|
|
21:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
21:9/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
0:10/0 = 0
|
|
|
|
0:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
0:10/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
1:10/0 = 0
|
|
|
|
1:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
1:10/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
2:10/0 = 0
|
|
|
|
2:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
2:10/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
3:10/0 = 0
|
|
|
|
3:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
3:10/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
4:10/0 = 0
|
|
|
|
4:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
4:10/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
5:10/0 = 0
|
|
|
|
5:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
5:10/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
6:10/0 = 0
|
|
|
|
6:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
6:10/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
7:10/0 = 0
|
|
|
|
7:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
7:10/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
8:10/0 = 0
|
|
|
|
8:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
8:10/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
9:10/0 = 0
|
|
|
|
9:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
9:10/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
10:10/0 = 0
|
|
|
|
10:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
10:10/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
15:10/0 = 0
|
|
|
|
15:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
15:10/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
16:10/0 = 0
|
|
|
|
16:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
16:10/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
17:10/0 = 0
|
|
|
|
17:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
17:10/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
18:10/0 = 0
|
|
|
|
18:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
18:10/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
19:10/0 = 0
|
|
|
|
19:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
19:10/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
0:11/0 = 0
|
|
|
|
0:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
0:11/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
1:11/0 = 0
|
|
|
|
1:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
1:11/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
2:11/0 = 0
|
|
|
|
2:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
2:11/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
3:11/0 = 0
|
|
|
|
3:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
3:11/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
4:11/0 = 0
|
|
|
|
4:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
4:11/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
5:11/0 = 0
|
|
|
|
5:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
5:11/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
6:11/0 = 0
|
|
|
|
6:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
6:11/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
7:11/0 = 0
|
|
|
|
7:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
7:11/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
8:11/0 = 0
|
|
|
|
8:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
8:11/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
9:11/0 = 0
|
|
|
|
9:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
9:11/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
10:11/0 = 0
|
|
|
|
10:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
10:11/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
19:11/0 = 0
|
|
|
|
19:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
19:11/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
20:11/0 = 0
|
|
|
|
20:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
20:11/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
21:11/0 = 0
|
|
|
|
21:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
21:11/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
0:12/0 = 0
|
|
|
|
0:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
0:12/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
1:12/0 = 0
|
|
|
|
1:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
1:12/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
2:12/0 = 0
|
|
|
|
2:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
2:12/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
3:12/0 = 0
|
|
|
|
3:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
3:12/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
4:12/0 = 0
|
|
|
|
4:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
4:12/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
6:12/0 = 0
|
|
|
|
6:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
6:12/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
7:12/0 = 0
|
|
|
|
7:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
7:12/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
8:12/0 = 0
|
|
|
|
8:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
8:12/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
9:12/0 = 0
|
|
|
|
9:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
9:12/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
10:12/0 = 0
|
|
|
|
10:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
10:12/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
19:12/0 = 0
|
|
|
|
19:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
19:12/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
20:12/0 = 0
|
|
|
|
20:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
20:12/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
21:12/0 = 0
|
|
|
|
21:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
21:12/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
0:13/0 = 0
|
|
|
|
0:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
0:13/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
0:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, -20.5, -32, -20, 32, -32, 32)
|
|
|
|
1:13/0 = 0
|
|
|
|
1:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
1:13/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
2:13/0 = 0
|
|
|
|
2:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
2:13/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
2:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(20.5, -32, 32, -32, 32, 32, 20.5, 32)
|
|
|
|
3:13/0 = 0
|
|
|
|
3:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
3:13/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
4:13/0 = 0
|
|
|
|
4:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
4:13/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
5:13/0 = 0
|
|
|
|
5:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
5:13/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
6:13/0 = 0
|
|
|
|
6:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
6:13/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
7:13/0 = 0
|
|
|
|
7:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
7:13/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
8:13/0 = 0
|
|
|
|
8:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
8:13/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
9:13/0 = 0
|
|
|
|
9:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
9:13/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
19:13/0 = 0
|
|
|
|
19:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
19:13/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
20:13/0 = 0
|
|
|
|
20:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
20:13/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
21:13/0 = 0
|
|
|
|
21:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
21:13/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
0:14/0 = 0
|
|
|
|
0:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
0:14/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
0:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, -20.5, -32, -20, 32, -32, 32)
|
|
|
|
1:14/0 = 0
|
|
|
|
1:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
1:14/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
2:14/0 = 0
|
|
|
|
2:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
2:14/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
2:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(20.5, -32, 32, -32, 32, 32, 20.5, 32)
|
|
|
|
3:14/0 = 0
|
|
|
|
3:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
3:14/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
4:14/0 = 0
|
|
|
|
4:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
4:14/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
5:14/0 = 0
|
|
|
|
5:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
5:14/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
6:14/0 = 0
|
|
|
|
6:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
6:14/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
7:14/0 = 0
|
|
|
|
7:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
7:14/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
8:14/0 = 0
|
|
|
|
8:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
8:14/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
9:14/0 = 0
|
|
|
|
9:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
9:14/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
19:14/0 = 0
|
|
|
|
19:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
19:14/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
20:14/0 = 0
|
|
|
|
20:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
20:14/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
21:14/0 = 0
|
|
|
|
21:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
21:14/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
0:15/0 = 0
|
|
|
|
0:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
0:15/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
0:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, -20.5, -32, -20, 32, -32, 32)
|
|
|
|
1:15/0 = 0
|
|
|
|
1:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
1:15/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
2:15/0 = 0
|
|
|
|
2:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
2:15/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
2:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(20.5, -32, 32, -32, 32, 32, 20.5, 32)
|
|
|
|
3:15/0 = 0
|
|
|
|
3:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
3:15/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
4:15/0 = 0
|
|
|
|
4:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
4:15/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
5:15/0 = 0
|
|
|
|
5:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
5:15/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
6:15/0 = 0
|
|
|
|
6:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
6:15/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
7:15/0 = 0
|
|
|
|
7:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
7:15/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
8:15/0 = 0
|
|
|
|
8:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
8:15/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
9:15/0 = 0
|
|
|
|
9:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
9:15/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
10:15/0 = 0
|
|
|
|
10:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
10:15/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
19:15/0 = 0
|
|
|
|
19:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
19:15/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
20:15/0 = 0
|
|
|
|
20:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
20:15/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
21:15/0 = 0
|
|
|
|
21:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
21:15/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
0:16/0 = 0
|
|
|
|
0:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
0:16/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
1:16/0 = 0
|
|
|
|
1:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
1:16/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
2:16/0 = 0
|
|
|
|
2:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
2:16/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
3:16/0 = 0
|
|
|
|
3:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
3:16/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
4:16/0 = 0
|
|
|
|
4:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
4:16/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
5:16/0 = 0
|
|
|
|
5:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
5:16/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
6:16/0 = 0
|
|
|
|
6:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
6:16/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
7:16/0 = 0
|
|
|
|
7:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
7:16/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
8:16/0 = 0
|
|
|
|
8:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
8:16/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
9:16/0 = 0
|
|
|
|
9:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
9:16/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
10:16/0 = 0
|
|
|
|
10:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
10:16/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
19:16/0 = 0
|
|
|
|
19:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
19:16/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
20:16/0 = 0
|
|
|
|
20:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
20:16/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
21:16/0 = 0
|
|
|
|
21:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
21:16/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
0:17/0 = 0
|
|
|
|
0:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
0:17/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
1:17/0 = 0
|
|
|
|
1:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
1:17/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
2:17/0 = 0
|
|
|
|
2:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
2:17/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
3:17/0 = 0
|
|
|
|
3:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
3:17/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
4:17/0 = 0
|
|
|
|
4:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
4:17/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
5:17/0 = 0
|
|
|
|
5:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
5:17/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
6:17/0 = 0
|
|
|
|
6:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
6:17/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
7:17/0 = 0
|
|
|
|
7:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
7:17/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
8:17/0 = 0
|
|
|
|
8:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
8:17/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
16:17/0 = 0
|
|
|
|
16:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
16:17/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
17:17/0 = 0
|
|
|
|
17:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
17:17/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
18:17/0 = 0
|
|
|
|
18:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
18:17/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
19:17/0 = 0
|
|
|
|
19:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
19:17/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
20:17/0 = 0
|
|
|
|
20:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
20:17/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
21:17/0 = 0
|
|
|
|
21:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
21:17/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
0:18/0 = 0
|
|
|
|
0:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
0:18/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
1:18/0 = 0
|
|
|
|
1:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
1:18/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
2:18/0 = 0
|
|
|
|
2:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
2:18/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
3:18/0 = 0
|
|
|
|
3:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
3:18/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
4:18/0 = 0
|
|
|
|
4:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
4:18/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
5:18/0 = 0
|
|
|
|
5:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
5:18/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
6:18/0 = 0
|
|
|
|
6:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
6:18/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
7:18/0 = 0
|
|
|
|
7:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
7:18/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
8:18/0 = 0
|
|
|
|
8:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
8:18/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
9:18/0 = 0
|
|
|
|
9:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
9:18/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
13:18/0 = 0
|
|
|
|
13:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
13:18/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
14:18/0 = 0
|
|
|
|
14:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
14:18/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
14:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
|
|
|
|
15:18/0 = 0
|
|
|
|
15:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
15:18/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
15:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
|
|
|
|
16:18/0 = 0
|
|
|
|
16:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
16:18/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
16:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
|
|
|
|
17:18/0 = 0
|
|
|
|
17:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
17:18/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
17:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
|
|
|
|
18:18/0 = 0
|
|
|
|
18:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
18:18/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
18:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
|
|
|
|
19:18/0 = 0
|
|
|
|
19:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
19:18/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
19:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
|
|
|
|
20:18/0 = 0
|
|
|
|
20:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
20:18/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
21:18/0 = 0
|
|
|
|
21:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
21:18/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
21:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
|
|
|
|
0:19/0 = 0
|
|
|
|
0:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
0:19/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
1:19/0 = 0
|
|
|
|
1:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
1:19/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
2:19/0 = 0
|
|
|
|
2:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
2:19/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
3:19/0 = 0
|
|
|
|
3:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
3:19/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
4:19/0 = 0
|
|
|
|
4:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
4:19/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
5:19/0 = 0
|
|
|
|
5:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
5:19/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
6:19/0 = 0
|
|
|
|
6:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
6:19/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
7:19/0 = 0
|
|
|
|
7:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
7:19/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
8:19/0 = 0
|
|
|
|
8:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
8:19/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
9:19/0 = 0
|
|
|
|
9:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
9:19/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
13:19/0 = 0
|
|
|
|
13:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
13:19/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
14:19/0 = 0
|
|
|
|
14:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
14:19/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
14:19/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
|
|
|
|
15:19/0 = 0
|
|
|
|
15:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
15:19/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
16:19/0 = 0
|
|
|
|
16:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
16:19/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
16:19/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
|
|
|
|
17:19/0 = 0
|
|
|
|
17:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
17:19/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
17:19/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
|
|
|
|
18:19/0 = 0
|
|
|
|
18:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
18:19/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
18:19/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
|
|
|
|
19:19/0 = 0
|
|
|
|
19:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
19:19/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
19:19/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
|
|
|
|
20:19/0 = 0
|
|
|
|
20:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
20:19/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
21:19/0 = 0
|
|
|
|
21:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
21:19/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
21:19/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
|
|
|
|
0:20/0 = 0
|
|
|
|
0:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
0:20/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
1:20/0 = 0
|
|
|
|
1:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
1:20/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
2:20/0 = 0
|
|
|
|
2:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
2:20/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
3:20/0 = 0
|
|
|
|
3:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
3:20/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
4:20/0 = 0
|
|
|
|
4:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
4:20/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
5:20/0 = 0
|
|
|
|
5:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
5:20/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
6:20/0 = 0
|
|
|
|
6:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
6:20/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
7:20/0 = 0
|
|
|
|
7:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
7:20/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
8:20/0 = 0
|
|
|
|
8:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
8:20/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
9:20/0 = 0
|
|
|
|
9:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
9:20/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
10:20/0 = 0
|
|
|
|
10:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
10:20/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
13:20/0 = 0
|
|
|
|
13:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
13:20/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
14:20/0 = 0
|
|
|
|
14:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
14:20/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
14:20/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
|
|
|
|
15:20/0 = 0
|
|
|
|
15:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
15:20/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
15:20/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
|
|
|
|
16:20/0 = 0
|
|
|
|
16:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
16:20/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
16:20/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
|
|
|
|
17:20/0 = 0
|
|
|
|
17:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
17:20/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
17:20/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
|
|
|
|
18:20/0 = 0
|
|
|
|
18:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
18:20/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
18:20/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
|
|
|
|
19:20/0 = 0
|
|
|
|
19:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
19:20/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
19:20/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
|
|
|
|
20:20/0 = 0
|
|
|
|
20:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
20:20/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
21:20/0 = 0
|
|
|
|
21:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
21:20/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
21:20/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
|
|
|
|
0:21/0 = 0
|
|
|
|
0:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
0:21/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
1:21/0 = 0
|
|
|
|
1:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
1:21/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
2:21/0 = 0
|
|
|
|
2:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
2:21/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
3:21/0 = 0
|
|
|
|
3:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
3:21/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
4:21/0 = 0
|
|
|
|
4:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
4:21/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
5:21/0 = 0
|
|
|
|
5:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
5:21/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
6:21/0 = 0
|
|
|
|
6:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
6:21/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
7:21/0 = 0
|
|
|
|
7:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
7:21/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
8:21/0 = 0
|
|
|
|
8:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
8:21/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
9:21/0 = 0
|
|
|
|
9:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
9:21/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
10:21/0 = 0
|
|
|
|
10:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
10:21/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
13:21/0 = 0
|
|
|
|
13:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
13:21/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
14:21/0 = 0
|
|
|
|
14:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
14:21/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
15:21/0 = 0
|
|
|
|
15:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
15:21/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
16:21/0 = 0
|
|
|
|
16:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
16:21/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
17:21/0 = 0
|
|
|
|
17:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
17:21/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
18:21/0 = 0
|
|
|
|
18:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
18:21/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
19:21/0 = 0
|
|
|
|
19:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
19:21/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
0:22/0 = 0
|
|
|
|
0:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
0:22/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
1:22/0 = 0
|
|
|
|
1:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
1:22/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
3:22/0 = 0
|
|
|
|
3:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
3:22/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
4:22/0 = 0
|
|
|
|
4:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
4:22/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
5:22/0 = 0
|
|
|
|
5:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
5:22/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
6:22/0 = 0
|
|
|
|
6:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
6:22/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
7:22/0 = 0
|
|
|
|
7:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
7:22/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
8:22/0 = 0
|
|
|
|
8:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
8:22/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
13:22/0 = 0
|
|
|
|
13:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
13:22/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
14:22/0 = 0
|
|
|
|
14:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
14:22/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
15:22/0 = 0
|
|
|
|
15:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
15:22/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
16:22/0 = 0
|
|
|
|
16:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
16:22/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
17:22/0 = 0
|
|
|
|
17:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
17:22/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
18:22/0 = 0
|
|
|
|
18:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
18:22/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
0:23/0 = 0
|
|
|
|
0:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
0:23/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
1:23/0 = 0
|
|
|
|
1:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
1:23/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
2:23/0 = 0
|
|
|
|
2:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
2:23/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
3:23/0 = 0
|
|
|
|
3:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
3:23/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
4:23/0 = 0
|
|
|
|
4:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
4:23/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
0:24/0 = 0
|
|
|
|
0:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
0:24/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
1:24/0 = 0
|
|
|
|
1:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
1:24/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
2:24/0 = 0
|
|
|
|
2:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
2:24/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
3:24/0 = 0
|
|
|
|
3:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
3:24/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
4:24/0 = 0
|
|
|
|
4:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
4:24/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
5:24/0 = 0
|
|
|
|
5:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
5:24/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
|
|
|
[sub_resource type="TileSet" id="TileSet_xdu0j"]
|
|
|
|
tile_size = Vector2i(64, 64)
|
|
|
|
physics_layer_0/collision_layer = 1
|
|
|
|
physics_layer_0/collision_mask = 6
|
|
|
|
sources/0 = SubResource("TileSetAtlasSource_auqfk")
|
|
|
|
|
|
|
|
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_m24ei"]
|
|
|
|
texture = ExtResource("3_72u1m")
|
|
|
|
texture_region_size = Vector2i(64, 64)
|
|
|
|
0:3/0 = 0
|
|
|
|
1:3/0 = 0
|
|
|
|
2:3/0 = 0
|
|
|
|
3:3/0 = 0
|
|
|
|
4:3/0 = 0
|
|
|
|
5:3/0 = 0
|
|
|
|
6:3/0 = 0
|
|
|
|
7:3/0 = 0
|
|
|
|
7:2/0 = 0
|
|
|
|
6:2/0 = 0
|
|
|
|
5:2/0 = 0
|
|
|
|
4:2/0 = 0
|
|
|
|
3:2/0 = 0
|
|
|
|
2:2/0 = 0
|
|
|
|
1:2/0 = 0
|
|
|
|
0:2/0 = 0
|
|
|
|
0:1/0 = 0
|
|
|
|
0:0/0 = 0
|
|
|
|
1:0/0 = 0
|
|
|
|
2:0/0 = 0
|
|
|
|
3:0/0 = 0
|
|
|
|
4:0/0 = 0
|
|
|
|
5:0/0 = 0
|
|
|
|
6:0/0 = 0
|
|
|
|
7:0/0 = 0
|
|
|
|
8:0/0 = 0
|
|
|
|
9:0/0 = 0
|
|
|
|
10:0/0 = 0
|
|
|
|
11:0/0 = 0
|
|
|
|
12:0/0 = 0
|
|
|
|
13:0/0 = 0
|
|
|
|
14:0/0 = 0
|
|
|
|
15:0/0 = 0
|
|
|
|
|
|
|
|
[sub_resource type="TileSet" id="TileSet_orc4v"]
|
|
|
|
tile_size = Vector2i(64, 64)
|
|
|
|
sources/0 = SubResource("TileSetAtlasSource_m24ei")
|
|
|
|
|
|
|
|
[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_5dw0q"]
|
|
|
|
distance = -250.0
|
|
|
|
|
|
|
|
[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_7ioaa"]
|
|
|
|
normal = Vector2(-1, 0)
|
|
|
|
distance = -1724.0
|
|
|
|
|
|
|
|
[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_fq7i5"]
|
|
|
|
normal = Vector2(0, 1)
|
|
|
|
distance = -1727.0
|
|
|
|
|
|
|
|
[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_kp00i"]
|
|
|
|
normal = Vector2(1, 0)
|
|
|
|
distance = -1921.0
|
|
|
|
|
|
|
|
[node name="Main" type="Node2D"]
|
|
|
|
script = ExtResource("1_l8nqt")
|
|
|
|
|
|
|
|
[node name="Map" type="Node" parent="."]
|
|
|
|
|
|
|
|
[node name="Terrain" type="TileMap" parent="Map"]
|
|
|
|
position = Vector2(0, 1)
|
|
|
|
tile_set = SubResource("TileSet_xdu0j")
|
|
|
|
rendering_quadrant_size = 64
|
|
|
|
format = 2
|
|
|
|
layer_0/tile_data = PackedInt32Array(458760, 131072, 13, 458759, 0, 13, 524295, 0, 14, 589831, 0, 14, 655367, 0, 14, 720903, 0, 15, 720904, 131072, 15, 655368, 131072, 14, 589832, 131072, 14, 524296, 131072, 14, 720900, 1048576, 1, 655372, 1048576, 1, 851971, 1048576, 1, 917506, 1048576, 1, 983041, 1048576, 1, 851972, 851968, 2, 720908, 851968, 2, 655374, 851968, 2, 589840, 851968, 2, 720901, 786432, 2, 720902, 786432, 2, 720905, 786432, 2, 720906, 786432, 2, 720907, 786432, 2, 655373, 786432, 2, 589839, 786432, 2, 786436, 851968, 1, 917507, 851968, 2, 983042, 851968, 2, 1048577, 851968, 2, 1114112, 851968, 2, 1048576, 1048576, 1, 1179647, 1048576, 1, 1245183, 851968, 1, 1310719, 1048576, 2, 1245184, 786432, 0, 1245185, 786432, 0, 1245186, 786432, 0, 1245187, 786432, 0, 1245188, 851968, 0, 1310725, 786432, 0, 1310726, 786432, 0, 1310724, 1048576, 2, 1310727, 1114112, 2, 1245191, 720896, 0, 1245192, 786432, 0, 1245193, 851968, 0, 1310729, 1048576, 2, 1310730, 786432, 0, 1310731, 786432, 0, 1310732, 786432, 0, 1310733, 786432, 0, 1310734, 786432, 0, 1310735, 786432, 0, 1310736, 786432, 0, 1310737, 851968, 0, 1376273, 1048576, 2, 1376274, 786432, 0, 1376275, 1114112, 2, 1310739, 720896, 0, 1310740, 1114112, 2, 1245204, 720896, 1, 1179668, 720896, 0, 1179669, 1114112, 2, 1114133, 720896, 1, 1048597, 720896, 1, 983061, 720896, 0, 983062, 1114112, 2, 917526, 720896, 1, 851990, 720896, 1, 720917, 720896, 1, 655381, 720896, 1, 589845, 720896, 1, 524309, 720896, 1, 458773, 720896, 1, 393237, 720896, 1, 786453, 720896, 2, 786454, 1114112, 1, 327701, 1114112, 1, 327700, 786432, 2, 327699, 1048576, 1, 393234, 1048576, 1, 458769, 1048576, 1, 524304, 1048576, 1, 589838, 1048576, 1, 524305, 851968, 2, 458770, 851968, 2, 393235, 851968, 2, 1245206, 655360, 11, 1245205, 655360, 12, 1310741, 655360, 12, 1376277, 655360, 12, 1441813, 655360, 12, 1441814, 655360, 12, 1441815, 655360, 12, 1441816, 655360, 12, 1441817, 655360, 12, 1441818, 655360, 12, 1376282, 655360, 12, 1310746, 655360, 12, 1245210, 655360, 12, 1179674, 655360, 12, 1048602, 655360, 12, 983066, 655360, 12, 917530, 655360, 12, 786458, 655360, 12, 720922, 655360, 12, 524314, 655360, 12, 458778, 655360, 12, 327706, 655360, 12, 262170, 655360, 12, 196634, 655360, 12, 65562, 655360, 12, -65510, 655360, 12, -131046, 655360, 12, -196582, 655360, 12, -262118, 655360, 12, -327654, 655360, 12, -393190, 655360, 12, -524262, 655360, 12, -589798, 655360, 12, -655334, 655360, 12, -720870, 589824, 12, -786406, 655360, 12, -851942, 655360, 12, -917478, 655360, 12, -983014, 655360, 12, -1179622, 655360, 12, -1441766, 655360, 12, -1507302, 655360, 12, -1703910, 655360, 12, -1769446, 655360, 12, -1769447, 655360, 12, -1769448, 655360, 12, -1769449, 655360, 12, -1769450, 655360, 12, -1769451, 655360, 12, -1769452, 655360, 12, -1769453, 655360, 12, -1769454, 655360, 12, -1769455, 655360, 12, -1769456, 655360, 12, -1769457, 655360, 12, -1769458, 655360, 12, -1769459, 655360, 12, -1769460, 655360, 12, -1769461, 655360, 12, -1769462, 655360, 12, -1769463, 458752, 12, -1769464, 655360, 12, -1769465, 458752, 12, -1769466, 655360, 12, -1769467, 655360, 12, -1638374, 655360, 12, -1572838, 655360, 12, -1376230, 655360, 12, -1310694, 655360, 12, -1245158, 655360, 12, -1048550, 655360, 12, -1114086, 655360, 12, -458726, 655360, 12, 26, 589824, 12, 131098, 655360, 12, 393242, 655360, 12, 589850, 655360, 12, 655386, 655360, 12, 851994, 655360, 12, 1114138, 655360, 12, 1441812, 655360, 12, 1441811, 655360, 12, 1441810, 655360, 12, 1441809, 458752, 12, 1441808, 655360, 12, 1441807, 655360, 12, 1441806, 655360, 12, 1441805, 655360, 12, 1441804, 655360, 12, 1441803, 655360, 12, 1441802, 655360, 12, 1441801, 655360, 12, 1441800, 655360, 12, 1441799, 655360, 12, 1441798, 655360, 12, 1441797, 458752, 12, 1441796, 655360, 12, 1441795, 655360, 12, 1441794, 655360, 12, 1441793, 655360, 12, 1507324, 655360, 12, 1507325, 655360, 12, 1507326, 655360, 12, 1507327, 655360, 12, 1441792, 655360, 12, 1507322, 655360, 12, 1507321, 655360, 12, 1507320, 655360, 12, 1507319, 655360, 12, 1507318, 655360, 12, 1507317, 589824, 12,
|
|
|
|
|
|
|
|
[node name="Details" type="TileMap" parent="Map"]
|
|
|
|
tile_set = SubResource("TileSet_orc4v")
|
|
|
|
format = 2
|
|
|
|
layer_0/tile_data = PackedInt32Array(786437, 720896, 0, 1245199, 65536, 0, 983050, 65536, 0, 720916, 65536, 0, 983059, 851968, 0, 1048596, 327680, 0, 917523, 393216, 0, 983043, 393216, 0, 1114115, 458752, 0, 1179653, 524288, 0, 1114120, 262144, 0, -1114117, 393216, 3, -1179655, 327680, 3, -1179648, 65536, 3, -1179643, 327680, 3, -1638399, 196608, 3, -1507324, 0, 3, -1507322, 458752, 3, -1310712, 65536, 3, -1310714, 0, 3, -1114129, 131072, 2, -1179660, 131072, 2, -458762, 131072, 2, -65557, 131072, 2, 262126, 131072, 2, 655348, 131072, 2, 458740, 131072, 2, 917496, 131072, 2, 851964, 131072, 2, 720894, 131072, 2, -327684, 131072, 2, -720881, 131072, 2, 458737, 196608, 2, -196621, 196608, 2, 262136, 196608, 2, 917494, 196608, 2, 327676, 196608, 2, 196612, 196608, 2, 196614, 196608, 2, -786420, 196608, 2, -65554, 327680, 2, -65551, 327680, 2, 983026, 327680, 2, -524293, 327680, 2, -458755, 327680, 2, 393222, 327680, 2, 13, 327680, 2, -458747, 327680, 2, -524279, 327680, 2, -589810, 327680, 2, -917499, 0, 0, -917519, 393216, 2, -589835, 393216, 2, -851975, 393216, 2, -131088, 393216, 2, -5, 262144, 2, 589812, 393216, 2, 917489, 131072, 0, 1048563, 131072, 0, 786419, 131072, 0, 655347, 131072, 0, 720886, 131072, 0, 655350, 131072, 0, 655353, 131072, 0, 786427, 131072, 0, 851962, 131072, 0, 1048568, 131072, 0, 983030, 131072, 0, 262141, 393216, 2, -589828, 393216, 2, -655345, 393216, 2, -589809, 393216, 2, -393210, 393216, 2, 393215, 393216, 2, 720888, 458752, 2, 851961, 262144, 2, 786423, 262144, 2, 458742, 458752, 2, -262166, 458752, 2, -851961, 458752, 2, -851955, 262144, 2, 851952, 393216, 2, -1114126, 0, 2, -458769, 65536, 2, -327699, 0, 2, 131052, 65536, 2, -327692, 0, 2, -65549, 65536, 2, 65534, 0, 2, -131080, 65536, 2, 65530, 131072, 0, 65536, 131072, 0, -458760, 131072, 0, -786435, 131072, 0, -720891, 131072, 0, -524280, 131072, 0, -393211, 131072, 0, -655355, 0, 2, -786422, 0, 2, -786419, 0, 2, -589808, 65536, 2, -65537, 393216, 2, -262145, 393216, 2, -262149, 65536, 2, 262139, 65536, 2, 393211, 0, 2, 262142, 0, 2)
|
|
|
|
|
|
|
|
[node name="Bamboos" type="Node" parent="."]
|
|
|
|
|
|
|
|
[node name="Bamboo" parent="Bamboos" instance=ExtResource("4_8jerw")]
|
|
|
|
position = Vector2(-538, -531)
|
|
|
|
|
|
|
|
[node name="Bamboo2" parent="Bamboos" instance=ExtResource("4_8jerw")]
|
|
|
|
position = Vector2(-724, -311)
|
|
|
|
|
|
|
|
[node name="Bamboo3" parent="Bamboos" instance=ExtResource("4_8jerw")]
|
|
|
|
position = Vector2(-566, 124)
|
|
|
|
|
|
|
|
[node name="Bamboo4" parent="Bamboos" instance=ExtResource("4_8jerw")]
|
|
|
|
position = Vector2(-1211, 187)
|
|
|
|
|
|
|
|
[node name="Bamboo5" parent="Bamboos" instance=ExtResource("4_8jerw")]
|
|
|
|
position = Vector2(-1233, -351)
|
|
|
|
|
|
|
|
[node name="Bamboo6" parent="Bamboos" instance=ExtResource("4_8jerw")]
|
|
|
|
position = Vector2(-922, -786)
|
|
|
|
|
|
|
|
[node name="Bamboo7" parent="Bamboos" instance=ExtResource("4_8jerw")]
|
|
|
|
position = Vector2(-741, 577)
|
|
|
|
|
|
|
|
[node name="Bamboo8" parent="Bamboos" instance=ExtResource("4_8jerw")]
|
|
|
|
position = Vector2(-164, 554)
|
|
|
|
|
|
|
|
[node name="Bamboo9" parent="Bamboos" instance=ExtResource("4_8jerw")]
|
|
|
|
position = Vector2(758, 192)
|
|
|
|
|
|
|
|
[node name="Bamboo10" parent="Bamboos" instance=ExtResource("4_8jerw")]
|
|
|
|
position = Vector2(763, -713)
|
|
|
|
|
|
|
|
[node name="Bamboo11" parent="Bamboos" instance=ExtResource("4_8jerw")]
|
|
|
|
position = Vector2(-158, -96)
|
|
|
|
|
|
|
|
[node name="Bamboo12" parent="Bamboos" instance=ExtResource("4_8jerw")]
|
|
|
|
position = Vector2(967, -238)
|
|
|
|
|
|
|
|
[node name="Bamboo13" parent="Bamboos" instance=ExtResource("4_8jerw")]
|
|
|
|
position = Vector2(294, -594)
|
|
|
|
|
|
|
|
[node name="Bamboo14" parent="Bamboos" instance=ExtResource("4_8jerw")]
|
|
|
|
position = Vector2(560, -141)
|
|
|
|
|
|
|
|
[node name="Killzone" parent="." instance=ExtResource("5_3xrri")]
|
|
|
|
|
|
|
|
[node name="CollisionShape2D" type="CollisionShape2D" parent="Killzone"]
|
|
|
|
position = Vector2(-3, 1217)
|
|
|
|
shape = SubResource("WorldBoundaryShape2D_5dw0q")
|
|
|
|
|
|
|
|
[node name="CollisionShape2D2" type="CollisionShape2D" parent="Killzone"]
|
|
|
|
shape = SubResource("WorldBoundaryShape2D_7ioaa")
|
|
|
|
|
|
|
|
[node name="CollisionShape2D3" type="CollisionShape2D" parent="Killzone"]
|
|
|
|
shape = SubResource("WorldBoundaryShape2D_fq7i5")
|
|
|
|
|
|
|
|
[node name="CollisionShape2D4" type="CollisionShape2D" parent="Killzone"]
|
|
|
|
shape = SubResource("WorldBoundaryShape2D_kp00i")
|
|
|
|
|
|
|
|
[node name="Players" type="Node" parent="."]
|
|
|
|
|
|
|
|
[node name="Player" parent="Players" instance=ExtResource("1_ykwem")]
|
|
|
|
position = Vector2(204, -105)
|
|
|
|
collision_mask = 7
|
|
|
|
|
|
|
|
[node name="Overworld" type="Camera2D" parent="."]
|
|
|
|
unique_name_in_owner = true
|
|
|
|
position = Vector2(955, -128)
|
|
|
|
zoom = Vector2(0.21, 0.21)
|
|
|
|
|
|
|
|
[node name="Sync" type="Node" parent="."]
|
|
|
|
script = ExtResource("7_c27o5")
|
2024-06-13 16:44:02 +00:00
|
|
|
speed_up = 100.0
|
2024-05-22 06:45:43 +00:00
|
|
|
|
|
|
|
[node name="WorldTimer" type="Timer" parent="."]
|
|
|
|
unique_name_in_owner = true
|
|
|
|
wait_time = 1000.0
|
|
|
|
autostart = true
|
|
|
|
|
|
|
|
[connection signal="death" from="Players/Player" to="." method="_on_player_death"]
|
|
|
|
[connection signal="timeout" from="WorldTimer" to="." method="_on_timer_timeout"]
|