pneuma-godot/code/weapon.gd

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320 B
GDScript3
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extends Area2D
const DAMAGE = 20
const KNOCKBACK_STR = 120
func _on_body_entered(body):
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var direction = self.global_position.direction_to(body.global_position)
var knockback_force = direction * KNOCKBACK_STR
if not body.is_dead:
body.change_hp(-DAMAGE)
body.knockback = knockback_force
body.is_knocked = true