lyceum-env/clubs/chess/game.py

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import os
os.environ['PYGAME_HIDE_SUPPORT_PROMPT'] = '1'
import sys
import threading
import queue
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import pygame
from board import ChessBoard
from config.constants import WIDTH, HEIGHT
import re
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def handle_input(board, input_str):
# I wonder if I could also use NLP for this.
# Rn I can't really handle the 'I capture your rook with my queen' queries.
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try:
input_str = input_str.lower()
piece_names = ['pawn', 'rook', 'knight', 'bishop', 'queen', 'king']
# Find squares in the input (e.g. e2, d4)
squares = re.findall(r'\b[a-h][1-8]\b', input_str)
# Find the piece name
piece_type = None
for piece in piece_names:
if piece in input_str:
piece_type = piece
break
if not piece_type:
# This would be part of the reward scoring
print("Could not identify the piece type.")
return False
if len(squares) < 2:
# same
print("Could not identify both start and destination squares.")
return False
start_square = squares[0]
dest_square = squares[1]
if not board.move_piece(piece_type, start_square, dest_square):
# This checks that the query wasn't smth like "Rook to e1 from e8"
board.move_piece(piece_type, dest_square, start_square)
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except Exception as e:
print("Invalid input format or move!", e)
def input_thread(input_queue):
while True:
user_input = input("Enter move (e.g., 'Pawn from e2 to e4'): ")
input_queue.put(user_input)
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def main():
win = pygame.display.set_mode((WIDTH, HEIGHT))
pygame.display.set_caption("Chess")
board = ChessBoard()
clock = pygame.time.Clock()
input_queue = queue.Queue()
# Start the input thread
threading.Thread(target=input_thread, args=(input_queue,), daemon=True).start()
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while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
# Process input if available
if not input_queue.empty():
user_input = input_queue.get()
handle_input(board, user_input)
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# Draw board and pieces
board.draw(win)
pygame.display.update()
clock.tick(30) # Limit to 30 FPS
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if __name__ == "__main__":
print("""
This chessboard uses natural language to describe moves.
You can enter moves like
'Pawn e2 e4',
'Move knight from b1 to c3', or
'I want to move my bishop from f1 to c4'.
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""")
main()